Encapsulates an in-game world map.
Parses and contains the parsed data Also implements data accessor functions for tree traversal and va...
Utility class used to serialize maps.
void SaveMapToNBT(cFastNBTWriter &a_Writer)
bool LoadMapFromNBT(const cParsedNBT &a_NBT)
bool Load(void)
Try to load the map.
cMapSerializer(const AString &a_WorldName, cMap *a_Map)
bool Save(void)
Try to save the map.
Utility class used to serialize item ID counts.
bool Save(void)
Try to save the ID counts.
bool Load(void)
Try to load the ID counts.
cIDCountSerializer(const AString &a_WorldName)
void SetMapCount(unsigned int a_MapCount)
unsigned int GetMapCount(void) const