Cuberite
A lightweight, fast and extensible game server for Minecraft
Public Member Functions | Protected Member Functions | Protected Attributes | Private Types | List of all members
cSlotAreaItemGrid Class Reference

Handles any slot area that is representing a cItemGrid; same items for all the players. More...

#include <SlotArea.h>

Inheritance diagram for cSlotAreaItemGrid:
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Collaboration diagram for cSlotAreaItemGrid:
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Public Member Functions

 cSlotAreaItemGrid (cItemGrid &a_ItemGrid, cWindow &a_ParentWindow)
 
virtual const cItemGetSlot (int a_SlotNum, cPlayer &a_Player) const override
 Called to retrieve an item in the specified slot for the specified player. More...
 
virtual void SetSlot (int a_SlotNum, cPlayer &a_Player, const cItem &a_Item) override
 Called to set an item in the specified slot for the specified player. More...
 
virtual ~cSlotAreaItemGrid () override
 
- Public Member Functions inherited from cSlotArea
virtual void Clicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem)
 Called when a player clicks in the window. More...
 
virtual bool CollectItemsToHand (cItem &a_Dragging, cPlayer &a_Player, bool a_CollectFullStacks)
 Called on DblClicking to collect all stackable items into hand. More...
 
 cSlotArea (int a_NumSlots, cWindow &a_ParentWindow)
 
virtual void DblClicked (cPlayer &a_Player, int a_SlotNum)
 Called from Clicked when the action is a caDblClick. More...
 
virtual void DistributeStack (cItem &a_ItemStack, cPlayer &a_Player, bool a_ShouldApply, bool a_KeepEmptySlots, bool a_BackFill)
 Called to store as much of a_ItemStack in the area as possible. More...
 
virtual void DropClicked (cPlayer &a_Player, int a_SlotNum, bool a_DropStack)
 Called from Clicked when the action is a drop click. More...
 
int GetNumSlots (void) const
 
virtual void MiddleClicked (cPlayer &a_Player, int a_SlotNum)
 Called from Clicked when the action is a middleclick. More...
 
virtual void NumberClicked (cPlayer &a_Player, int a_SlotNum, eClickAction a_ClickAction)
 Called from Clicked when the action is a number click. More...
 
virtual void OnPlayerAdded (cPlayer &a_Player)
 Called when a new player opens the same parent window. More...
 
virtual void OnPlayerRemoved (cPlayer &a_Player)
 Called when one of the players closes the parent window. More...
 
virtual void ShiftClicked (cPlayer &a_Player, int a_SlotNum, const cItem &a_ClickedItem)
 Called from Clicked when the action is a shiftclick (left or right) More...
 
virtual ~cSlotArea ()
 
- Public Member Functions inherited from cItemGrid::cListener
virtual ~cListener ()
 

Protected Member Functions

virtual void OnSlotChanged (cItemGrid *a_ItemGrid, int a_SlotNum) override
 Called whenever a slot changes. More...
 

Protected Attributes

cItemGridm_ItemGrid
 
- Protected Attributes inherited from cSlotArea
int m_NumSlots
 
cWindowm_ParentWindow
 

Private Types

using Super = cSlotArea
 

Detailed Description

Handles any slot area that is representing a cItemGrid; same items for all the players.

Definition at line 197 of file SlotArea.h.

Member Typedef Documentation

◆ Super

Definition at line 201 of file SlotArea.h.

Constructor & Destructor Documentation

◆ cSlotAreaItemGrid()

cSlotAreaItemGrid::cSlotAreaItemGrid ( cItemGrid a_ItemGrid,
cWindow a_ParentWindow 
)

Definition at line 2604 of file SlotArea.cpp.

◆ ~cSlotAreaItemGrid()

cSlotAreaItemGrid::~cSlotAreaItemGrid ( )
overridevirtual

Definition at line 2615 of file SlotArea.cpp.

Member Function Documentation

◆ GetSlot()

const cItem * cSlotAreaItemGrid::GetSlot ( int  a_SlotNum,
cPlayer a_Player 
) const
overridevirtual

Called to retrieve an item in the specified slot for the specified player.

Must return a valid cItem.

Implements cSlotArea.

Definition at line 2624 of file SlotArea.cpp.

◆ OnSlotChanged()

void cSlotAreaItemGrid::OnSlotChanged ( cItemGrid a_ItemGrid,
int  a_SlotNum 
)
overrideprotectedvirtual

Called whenever a slot changes.

Implements cItemGrid::cListener.

Definition at line 2642 of file SlotArea.cpp.

◆ SetSlot()

void cSlotAreaItemGrid::SetSlot ( int  a_SlotNum,
cPlayer a_Player,
const cItem a_Item 
)
overridevirtual

Called to set an item in the specified slot for the specified player.

Implements cSlotArea.

Definition at line 2633 of file SlotArea.cpp.

Member Data Documentation

◆ m_ItemGrid

cItemGrid& cSlotAreaItemGrid::m_ItemGrid
protected

Definition at line 213 of file SlotArea.h.


The documentation for this class was generated from the following files: