Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "Entities/Entity.h"
#include "ChunkData.h"
#include "Simulator/FireSimulator.h"
#include "Simulator/SandSimulator.h"
#include "Simulator/RedstoneSimulator.h"
#include "ChunkMap.h"
Go to the source code of this file.
Classes | |
class | cChunk |
struct | cChunk::sSetBlockQueueItem |
Macros | |
#define | PREPARE_BLOCKDATA BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; |
#define | PREPARE_REL_AND_CHUNK(Position, OriginalChunk) cChunk * Chunk; Vector3i Rel; bool RelSuccess = (OriginalChunk).GetChunkAndRelByAbsolute(Position, &Chunk, Rel) |
Typedefs | |
typedef cChunk * | cChunkPtr |
typedef std::list< cChunkPtr > | cChunkPtrList |
typedef std::list< cClientHandle * > | cClientHandleList |
#define PREPARE_BLOCKDATA BLOCKTYPE BlockType; NIBBLETYPE BlockMeta; |
typedef std::list<cChunkPtr> cChunkPtrList |
typedef std::list<cClientHandle *> cClientHandleList |