Cuberite
A lightweight, fast and extensible game server for Minecraft
ItemPiston.h
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1 
2 #pragma once
3 
4 #include "ItemHandler.h"
5 #include "Blocks/BlockPiston.h"
6 
7 
8 
9 
10 
11 class cItemPistonHandler final:
12  public cItemHandler
13 {
15 
16 public:
17 
18  using Super::Super;
19 
20 private:
21 
22  virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
23  {
24  return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), cBlockPistonHandler::DisplacementYawToMetaData(a_PlacePosition, a_Player.GetEyePosition(), a_Player.GetYaw()));
25  }
26 };
unsigned char BLOCKTYPE
The datatype used by blockdata.
Definition: ChunkDef.h:41
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc.
Definition: Defines.h:38
static NIBBLETYPE DisplacementYawToMetaData(const Vector3d a_PlacePosition, const Vector3d a_EyePosition, const double a_Rotation)
Converts the placement position, eye position as returned by cPlayer::GetEyePosition(),...
Definition: Mixins.h:225
double GetYaw(void) const
Definition: Entity.h:198
Definition: Player.h:29
Vector3d GetEyePosition(void) const
Definition: Player.cpp:1001
bool PlaceBlock(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
Attempts to place the block in the world with a call to PlaceBlocks.
Definition: Player.cpp:2440
Definition: Item.h:37
short m_ItemType
Definition: Item.h:163
constexpr cItemHandler(int a_ItemType)
Definition: ItemHandler.h:37
virtual bool CommitPlacement(cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override
Performs the actual placement of this placeable item.
Definition: ItemPiston.h:22