Cuberite
A lightweight, fast and extensible game server for Minecraft
Enumerations
Metadata_1_12 Namespace Reference

Enumerations

enum  MetadataIndex {
  ENTITY_FLAGS , ENTITY_AIR , ENTITY_CUSTOM_NAME , ENTITY_CUSTOM_NAME_VISIBLE ,
  ENTITY_SILENT , ENTITY_NO_GRAVITY , _ENTITY_NEXT , POTION_THROWN = _ENTITY_NEXT ,
  FALLING_BLOCK_POSITION = _ENTITY_NEXT , AREA_EFFECT_CLOUD_RADIUS = _ENTITY_NEXT , AREA_EFFECT_CLOUD_COLOR , AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT ,
  AREA_EFFECT_CLOUD_PARTICLE_ID , AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 , AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 , ARROW_CRITICAL = _ENTITY_NEXT ,
  _ARROW_NEXT , TIPPED_ARROW_COLOR = _ARROW_NEXT , BOAT_LAST_HIT_TIME = _ENTITY_NEXT , BOAT_FORWARD_DIRECTION ,
  BOAT_DAMAGE_TAKEN , BOAT_TYPE , BOAT_RIGHT_PADDLE_TURNING , BOAT_LEFT_PADDLE_TURNING ,
  ENDER_CRYSTAL_BEAM_TARGET = _ENTITY_NEXT , ENDER_CRYSTAL_SHOW_BOTTOM , _FIREBALL_NEXT = _ENTITY_NEXT , WITHER_SKULL_INVULNERABLE = _FIREBALL_NEXT ,
  FIREWORK_INFO = _ENTITY_NEXT , FIREWORK_BOOSTED_ENTITY_ID , _HANGING_NEXT = _ENTITY_NEXT , ITEM_FRAME_ITEM = _HANGING_NEXT ,
  ITEM_FRAME_ROTATION , ITEM_ITEM = _ENTITY_NEXT , LIVING_ACTIVE_HAND = _ENTITY_NEXT , LIVING_HEALTH ,
  LIVING_POTION_EFFECT_COLOR , LIVING_POTION_EFFECT_AMBIENT , LIVING_NUMBER_OF_ARROWS , _LIVING_NEXT ,
  PLAYER_ADDITIONAL_HEARTHS = _LIVING_NEXT , PLAYER_SCORE , PLAYER_DISPLAYED_SKIN_PARTS , PLAYER_MAIN_HAND ,
  ARMOR_STAND_STATUS = _LIVING_NEXT , ARMOR_STAND_HEAD_ROTATION , ARMOR_STAND_BODY_ROTATION , ARMOR_STAND_LEFT_ARM_ROTATION ,
  ARMOR_STAND_RIGHT_ARM_ROTATION , ARMOR_STAND_LEFT_LEG_ROTATION , ARMOR_STAND_RIGHT_LEG_ROTATION , INSENTIENT_STATUS = _LIVING_NEXT ,
  _INSENTIENT_NEXT , _AMBIENT_NEXT = _INSENTIENT_NEXT , BAT_HANGING = _AMBIENT_NEXT , _CREATURE_NEXT = _INSENTIENT_NEXT ,
  AGEABLE_BABY = _CREATURE_NEXT , _AGEABLE_NEXT , POLAR_BEAR_STANDING = _AGEABLE_NEXT , _ANIMAL_NEXT = _AGEABLE_NEXT ,
  ABSTRACT_HORSE_STATUS = _ANIMAL_NEXT , ABSTRACT_HORSE_OWNER , _ABSTRACT_HORSE_NEXT , HORSE_VARIANT = _ABSTRACT_HORSE_NEXT ,
  HORSE_ARMOR , CHESTED_HORSE_CHESTED = _ABSTRACT_HORSE_NEXT , _CHESTED_HORSE_NEXT , LLAMA_STRENGTH = _CHESTED_HORSE_NEXT ,
  LLAMA_CARPET_COLOR , LLAMA_VARIANT , PIG_HAS_SADDLE = _ANIMAL_NEXT , PIG_TOTAL_CARROT_ON_A_STICK_BOOST ,
  RABBIT_TYPE = _ANIMAL_NEXT , SHEEP_STATUS = _ANIMAL_NEXT , TAMEABLE_ANIMAL_STATUS = _ANIMAL_NEXT , TAMEABLE_ANIMAL_OWNER ,
  _TAMEABLE_NEXT , OCELOT_TYPE = _TAMEABLE_NEXT , WOLF_DAMAGE_TAKEN = _TAMEABLE_NEXT , WOLF_BEGGING ,
  WOLF_COLLAR_COLOR , VILLAGER_PROFESSION = _AGEABLE_NEXT , _GOLEM_NEXT = _CREATURE_NEXT , IRON_GOLEM_PLAYER_CREATED = _GOLEM_NEXT ,
  SHULKER_FACING_DIRECTION = _GOLEM_NEXT , SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION , SHULKER_SHIELD_HEIGHT , _MONSTER_NEXT = _CREATURE_NEXT ,
  BLAZE_ON_FIRE = _MONSTER_NEXT , CREEPER_STATE = _MONSTER_NEXT , CREEPER_POWERED , CREEPER_IGNITED ,
  GUARDIAN_STATUS = _MONSTER_NEXT , GUARDIAN_TARGET , ABSTRACT_SKELETON_ARMS_SWINGING = _MONSTER_NEXT , SPIDER_CLIMBING = _MONSTER_NEXT ,
  WITCH_AGGRESIVE = _MONSTER_NEXT , WITHER_FIRST_HEAD_TARGET = _MONSTER_NEXT , WITHER_SECOND_HEAD_TARGET , WITHER_THIRD_HEAD_TARGET ,
  WITHER_INVULNERABLE_TIMER , ZOMBIE_IS_BABY = _MONSTER_NEXT , ZOMBIE_UNUSED , ZOMBIE_HANDS_RISED_UP ,
  _ZOMBIE_NEXT , ZOMBIE_VILLAGER_CONVERTING = _ZOMBIE_NEXT , ZOMBIE_VILLAGER_PROFESSION , ENDERMAN_CARRIED_BLOCK = _MONSTER_NEXT ,
  ENDERMAN_SCREAMING , EVOKER_SPELL = _MONSTER_NEXT , VEX_FLAGS = _MONSTER_NEXT , VINDICATOR_FLAGS = _MONSTER_NEXT ,
  ENDER_DRAGON_DRAGON_PHASE = _INSENTIENT_NEXT , _FLYING_NEXT = _INSENTIENT_NEXT , GHAST_ATTACKING = _FLYING_NEXT , SLIME_SIZE = _INSENTIENT_NEXT ,
  MINECART_SHAKING_POWER = _ENTITY_NEXT , MINECART_SHAKING_DIRECTION , MINECART_SHAKING_MULTIPLIER , MINECART_BLOCK_ID_META ,
  MINECART_BLOCK_Y , MINECART_SHOW_BLOCK , _MINECART_NEXT , MINECART_COMMAND_BLOCK_COMMAND = _MINECART_NEXT ,
  MINECART_COMMAND_BLOCK_LAST_OUTPUT , MINECART_FURNACE_POWERED = _MINECART_NEXT , TNT_PRIMED_FUSE_TIME = _ENTITY_NEXT
}
 

Enumeration Type Documentation

◆ MetadataIndex

Enumerator
ENTITY_FLAGS 
ENTITY_AIR 
ENTITY_CUSTOM_NAME 
ENTITY_CUSTOM_NAME_VISIBLE 
ENTITY_SILENT 
ENTITY_NO_GRAVITY 
POTION_THROWN 
FALLING_BLOCK_POSITION 
AREA_EFFECT_CLOUD_RADIUS 
AREA_EFFECT_CLOUD_COLOR 
AREA_EFFECT_CLOUD_SINGLE_POINT_EFFECT 
AREA_EFFECT_CLOUD_PARTICLE_ID 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER1 
AREA_EFFECT_CLOUD_PARTICLE_PARAMETER2 
ARROW_CRITICAL 
TIPPED_ARROW_COLOR 
BOAT_LAST_HIT_TIME 
BOAT_FORWARD_DIRECTION 
BOAT_DAMAGE_TAKEN 
BOAT_TYPE 
BOAT_RIGHT_PADDLE_TURNING 
BOAT_LEFT_PADDLE_TURNING 
ENDER_CRYSTAL_BEAM_TARGET 
ENDER_CRYSTAL_SHOW_BOTTOM 
WITHER_SKULL_INVULNERABLE 
FIREWORK_INFO 
FIREWORK_BOOSTED_ENTITY_ID 
ITEM_FRAME_ITEM 
ITEM_FRAME_ROTATION 
ITEM_ITEM 
LIVING_ACTIVE_HAND 
LIVING_HEALTH 
LIVING_POTION_EFFECT_COLOR 
LIVING_POTION_EFFECT_AMBIENT 
LIVING_NUMBER_OF_ARROWS 
PLAYER_ADDITIONAL_HEARTHS 
PLAYER_SCORE 
PLAYER_DISPLAYED_SKIN_PARTS 
PLAYER_MAIN_HAND 
ARMOR_STAND_STATUS 
ARMOR_STAND_HEAD_ROTATION 
ARMOR_STAND_BODY_ROTATION 
ARMOR_STAND_LEFT_ARM_ROTATION 
ARMOR_STAND_RIGHT_ARM_ROTATION 
ARMOR_STAND_LEFT_LEG_ROTATION 
ARMOR_STAND_RIGHT_LEG_ROTATION 
INSENTIENT_STATUS 
BAT_HANGING 
AGEABLE_BABY 
POLAR_BEAR_STANDING 
ABSTRACT_HORSE_STATUS 
ABSTRACT_HORSE_OWNER 
HORSE_VARIANT 
HORSE_ARMOR 
CHESTED_HORSE_CHESTED 
LLAMA_STRENGTH 
LLAMA_CARPET_COLOR 
LLAMA_VARIANT 
PIG_HAS_SADDLE 
PIG_TOTAL_CARROT_ON_A_STICK_BOOST 
RABBIT_TYPE 
SHEEP_STATUS 
TAMEABLE_ANIMAL_STATUS 
TAMEABLE_ANIMAL_OWNER 
OCELOT_TYPE 
WOLF_DAMAGE_TAKEN 
WOLF_BEGGING 
WOLF_COLLAR_COLOR 
VILLAGER_PROFESSION 
IRON_GOLEM_PLAYER_CREATED 
SHULKER_FACING_DIRECTION 
SHULKER_ATTACHMENT_FALLING_BLOCK_POSITION 
SHULKER_SHIELD_HEIGHT 
BLAZE_ON_FIRE 
CREEPER_STATE 
CREEPER_POWERED 
CREEPER_IGNITED 
GUARDIAN_STATUS 
GUARDIAN_TARGET 
ABSTRACT_SKELETON_ARMS_SWINGING 
SPIDER_CLIMBING 
WITCH_AGGRESIVE 
WITHER_FIRST_HEAD_TARGET 
WITHER_SECOND_HEAD_TARGET 
WITHER_THIRD_HEAD_TARGET 
WITHER_INVULNERABLE_TIMER 
ZOMBIE_IS_BABY 
ZOMBIE_UNUSED 
ZOMBIE_HANDS_RISED_UP 
ZOMBIE_VILLAGER_CONVERTING 
ZOMBIE_VILLAGER_PROFESSION 
ENDERMAN_CARRIED_BLOCK 
ENDERMAN_SCREAMING 
EVOKER_SPELL 
VEX_FLAGS 
VINDICATOR_FLAGS 
ENDER_DRAGON_DRAGON_PHASE 
GHAST_ATTACKING 
SLIME_SIZE 
MINECART_SHAKING_POWER 
MINECART_SHAKING_DIRECTION 
MINECART_SHAKING_MULTIPLIER 
MINECART_BLOCK_ID_META 
MINECART_BLOCK_Y 
MINECART_SHOW_BLOCK 
MINECART_COMMAND_BLOCK_COMMAND 
MINECART_COMMAND_BLOCK_LAST_OUTPUT 
MINECART_FURNACE_POWERED 
TNT_PRIMED_FUSE_TIME 

Definition at line 51 of file Protocol_1_12.cpp.