Cuberite
A lightweight, fast and extensible game server for Minecraft
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Structure storing the portal delay timer and cooldown boolean. More...
#include <Entity.h>
Public Attributes | |
bool | m_ShouldPreventTeleportation |
Whether the entity has just exited the portal, and should therefore not be teleported again. More... | |
unsigned short | m_TicksDelayed |
Ticks since entry of portal, used to delay teleportation. More... | |
Structure storing the portal delay timer and cooldown boolean.
bool cEntity::sPortalCooldownData::m_ShouldPreventTeleportation |
unsigned short cEntity::sPortalCooldownData::m_TicksDelayed |