11 super(pkGhastFireball, a_Creator, a_Pos, 1, 1)
virtual void OnHitSolidBlock(Vector3d a_HitPos, eBlockFace a_HitFace) override
Called by the physics blocktracer when the entity hits a solid block, the hit position and the face h...
Vector3< int > Floor(void) const
Returns a new Vector3i with coords set to std::floor() of this vector's coords.
void Explode(Vector3i a_Block)
virtual void OnHitEntity(cEntity &a_EntityHit, Vector3d a_HitPos) override
Called by the physics blocktracer when the entity hits another entity.
virtual void Destroy(bool a_ShouldBroadcast=true)
Destroys the entity and schedules it for memory freeing; if a_ShouldBroadcast is set to true...
cGhastFireballEntity(cEntity *a_Creator, Vector3d a_Pos, Vector3d a_Speed)
void SetGravity(float a_Gravity)
void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)
Sets the speed of the entity, measured in m / sec.
eBlockFace
Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc...
virtual void DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_BlockY, double a_BlockZ, bool a_CanCauseFire, eExplosionSource a_Source, void *a_SourceData) override
Does an explosion with the specified strength at the specified coordinates.
void SetAirDrag(float a_AirDrag)