HOOK_UPDATED_SIGN


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This hook is called after a sign has had its text updated. The text is already updated at this point.

The update may have been caused either by a player directly updating the sign, or by a plugin changing the sign text using the API.

See also the HOOK_UPDATING_SIGN hook for a similar hook called before the update, with a chance to modify the text.


Callback function

The default name for the callback function is OnUpdatedSign. It has the following signature:

function OnUpdatedSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player)

Parameters:

NameTypeNotes
WorldcWorldThe world in which the sign resides
BlockXnumberX-coord of the sign
BlockYnumberY-coord of the sign
BlockZnumberZ-coord of the sign
Line1string1st line of the new text
Line2string2nd line of the new text
Line3string3rd line of the new text
Line4string4th line of the new text
PlayercPlayerThe player who is changing the text. May be nil for non-player updates.

If the function returns false or no value, other plugins' callbacks are called. If the function returns true, no other callbacks are called. There is no overridable behavior.


Code examples

Registering the callback

cPluginManager:AddHook(cPluginManager.HOOK_UPDATED_SIGN, MyOnUpdatedSign);
Generated on 2016-08-22 23:53:06, Build ID Unknown, Commit approx: 2ed4af74edd14ae17e1c6c64d44caa7b7fc30d5a