Vector3d


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Vector3d
Vector3f
Vector3i
Globals

Contents


Vector3d class

A Vector3d object uses double precision floating point values to describe a point in 3D space.

See also Vector3f for single-precision floating point 3D coords and Vector3i for integer 3D coords.


Constants

NameValueNotes
EPS The max difference between two coords for which the coords are assumed equal (in LineCoeffToXYPlane() et al).
NO_INTERSECTION Special return value for the LineCoeffToXYPlane() et al meaning that there's no intersection with the plane.

Member variables

NameTypeNotes
x number The X coord of the vector.
y number The Y coord of the vector.
z number The Z coord of the vector.

Functions

NameParametersReturn valueNotes
() (constructor)
VectorVector3f
Vector3d
Creates a new Vector3d object by copying the coords from the given Vector3f.
() (constructor)
Vector3d
Creates a new Vector3d object with all its coords set to 0.
() (constructor)
Xnumber
Ynumber
Znumber
Vector3d
Creates a new Vector3d object with its coords set to the specified values.
operator *
Multipliernumber
Vector3d
Returns a new Vector3d object with each coord multiplied.
operator *
PerCoordMultiplierVector3d
Vector3d
Returns a new Vector3d object with each coord multiplied by the corresponding coord from the given vector.
operator +
AddendVector3d
Vector3d
Returns a new Vector3d containing the sum of this vector and the specified vector
operator -
Vector3d
Returns a new Vector3d object that is a negative of this vector (all coords multiplied by -1).
operator -
SubtrahendVector3d
Vector3d
Returns a new Vector3d object containing the difference between this object and the specified vector.
operator /
ParCoordDivisorsVector3d
Vector3d
Returns a new Vector3d object with each coord divided by the corresponding coord from the given vector.
operator /
Divisornumber
Vector3d
Returns a new Vector3d object with each coord divided by the specified number.
Abs Updates each coord to its absolute value.
Ceil
Vector3i
Returns a new Vector3i object with coords set to math.ceil of this vector's coords.
Clamp
minnumber
maxnumber
Clamps each coord into the specified range.
Cross
OtherVector3d
Vector3d
Returns a new Vector3d that is a cross product of this vector and the specified vector.
Dot
OtherVector3d
number
Returns the dot product of this vector and the specified vector.
Equals
AnotherVectorVector3d
boolean
Returns true if this vector is exactly equal to the specified vector. Note that this is subject to (possibly imprecise) floating point math.
EqualsEps
AnotherVectorVector3d
Epsnumber
boolean
Returns true if the differences between each corresponding coords of this vector and the one specified are less than the specified Eps.
Floor
Vector3i
Returns a new Vector3i object with coords set to math.floor of this vector's coords.
HasNonZeroLength
boolean
Returns true if the vector has at least one coord non-zero. Note that this is subject to (possibly imprecise) floating point math.
Length
number
Returns the (euclidean) length of the vector.
LineCoeffToXYPlane
Vector3dVector3d
Znumber
number
Returns the coefficient for the line from the specified vector through this vector to reach the specified Z coord. The result satisfies the following equation: (this + Result * (Param - this)).z = Z. Returns the NO_INTERSECTION constant if there's no intersection.
LineCoeffToXZPlane
Vector3dVector3d
Ynumber
number
Returns the coefficient for the line from the specified vector through this vector to reach the specified Y coord. The result satisfies the following equation: (this + Result * (Param - this)).y = Y. Returns the NO_INTERSECTION constant if there's no intersection.
LineCoeffToYZPlane
Vector3dVector3d
Xnumber
number
Returns the coefficient for the line from the specified vector through this vector to reach the specified X coord. The result satisfies the following equation: (this + Result * (Param - this)).x = X. Returns the NO_INTERSECTION constant if there's no intersection.
Move
Xnumber
Ynumber
Znumber
Adds the specified offsets to each coord, effectively moving the vector by the specified coord offsets.
Move
DiffVector3d
Adds the specified vector to this vector. Is slightly better performant than adding with a "+" because this doesn't create a new object for the result.
Normalize Changes this vector so that it keeps current direction but is exactly 1 unit long. FIXME: Fails for a zero vector.
NormalizeCopy
Vector3d
Returns a new vector that has the same direction as this but is exactly 1 unit long. FIXME: Fails for a zero vector.
Set
Xnumber
Ynumber
Znumber
Sets all the coords in this object.
SqrLength
number
Returns the (euclidean) length of this vector, squared. This operation is slightly less computationally expensive than Length(), while it conserves some properties of Length(), such as comparison.
TurnCCW Rotates the vector 90 degrees counterclockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down.
TurnCW Rotates the vector 90 degrees clockwise around the vertical axis. Note that this is specific to minecraft's axis ordering, which is X+ left, Z+ down.
addedX
ofsnumber
Vector3d
Returns a copy of the vector, moved by the specified offset on the X axis
addedXZ
ofsXnumber
ofsZnumber
Vector3d
Returns a copy of the vector, moved by the specified offsets on the X and Z axes
addedY
ofsnumber
Vector3d
Returns a copy of the vector, moved by the specified offset on the Y axis
addedZ
ofsnumber
Vector3d
Returns a copy of the vector, moved by the specified offset on the Z axis
Generated by APIDump on 2024-10-25 05:01:00, Build ID Unknown, Commit approx: 0325de7dacaf1e2feaea5eaab4791bc23d78f9e7