Cuberite
A lightweight, fast and extensible game server for Minecraft
Namespaces | Functions
RedstoneHandler.h File Reference
#include "RedstoneSimulatorChunkData.h"
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Namespaces

 RedstoneHandler
 

Functions

void RedstoneHandler::ForValidSourcePositions (const cChunk &Chunk, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, ForEachSourceCallback &Callback)
 Invokes Callback for each position this component can accept power from. More...
 
PowerLevel RedstoneHandler::GetPowerDeliveredToPosition (const cChunk &Chunk, Vector3i Position, BLOCKTYPE BlockType, Vector3i QueryPosition, BLOCKTYPE QueryBlockType, bool IsLinked)
 Asks a redstone component at the source position how much power it will deliver to the querying position. More...
 
void RedstoneHandler::SetWireState (const cChunk &Chunk, Vector3i Position)
 Temporary: compute and set the block state of a redstone wire. More...
 
void RedstoneHandler::Update (cChunk &Chunk, cChunk &CurrentlyTicking, Vector3i Position, BLOCKTYPE BlockType, NIBBLETYPE Meta, PowerLevel PowerLevel)
 Tells a redstone component at this position to update itself. More...