Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cPath, including all inherited members.
AcceptNearbyPath() | cPath | |
AttemptToFindAlternative() | cPath | private |
BlockTypeIsSpecial(BLOCKTYPE a_Type) | cPath | private |
BodyFitsIn(const Vector3i &a_Location, const Vector3i &a_Source) | cPath | private |
BuildPath() | cPath | private |
CalculationStep(cChunk &a_Chunk) | cPath | |
cPath(cChunk &a_Chunk, const Vector3d &a_StartingPoint, const Vector3d &a_EndingPoint, int a_MaxSteps, double a_BoundingBoxWidth, double a_BoundingBoxHeight) | cPath | |
cPath() | cPath | |
cPath(const cPath &a_other)=delete | cPath | |
cPath(cPath &&a_other)=delete | cPath | |
FillCellAttributes(cPathCell &a_Cell) | cPath | private |
FinishCalculation() | cPath | private |
FinishCalculation(ePathFinderStatus a_NewStatus) | cPath | private |
GetCell(const Vector3i &a_location) | cPath | private |
GetNextPoint() | cPath | inline |
HasSolidBelow(const Vector3i &a_Location) | cPath | private |
IsFirstPoint() const | cPath | inline |
IsValid() const | cPath | inline |
IsWalkable(const Vector3i &a_Location, const Vector3i &a_Source) | cPath | private |
m_BadChunkFound | cPath | private |
m_BoundingBoxHeight | cPath | private |
m_BoundingBoxWidth | cPath | private |
m_Chunk | cPath | private |
m_CurrentPoint | cPath | private |
m_Destination | cPath | private |
m_HalfWidth | cPath | private |
m_IsValid | cPath | private |
m_Map | cPath | private |
m_NearestPointToTarget | cPath | private |
m_OpenList | cPath | private |
m_PathPoints | cPath | private |
m_Source | cPath | private |
m_Status | cPath | private |
m_StepsLeft | cPath | private |
NoMoreWayPoints() const | cPath | inline |
OpenListAdd(cPathCell *a_Cell) | cPath | private |
OpenListPop() | cPath | private |
operator=(const cPath &a_other)=delete | cPath | |
operator=(cPath &&a_other)=delete | cPath | |
ProcessCell(cPathCell *a_Cell, cPathCell *a_Caller, int a_GDelta) | cPath | private |
ProcessIfWalkable(const Vector3i &a_Location, cPathCell *a_Source, int a_Cost) | cPath | private |
SpecialIsSolidFromThisDirection(BLOCKTYPE a_Type, NIBBLETYPE a_Meta, const Vector3i &a_Direction) | cPath | private |
StepOnce() | cPath | private |
WayPointsLeft() const | cPath | inline |