Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cCubicCell2D, including all inherited members.
cCubicCell2D(const cNoise &a_Noise, NOISE_DATATYPE *a_Array, int a_SizeX, int a_SizeY, const NOISE_DATATYPE *a_FracX, const NOISE_DATATYPE *a_FracY) | cCubicCell2D | |
Generate(int a_FromX, int a_ToX, int a_FromY, int a_ToY) | cCubicCell2D | |
InitWorkRnds(int a_FloorX, int a_FloorY) | cCubicCell2D | |
m_Array | cCubicCell2D | protected |
m_CurFloorX | cCubicCell2D | protected |
m_CurFloorY | cCubicCell2D | protected |
m_FracX | cCubicCell2D | protected |
m_FracY | cCubicCell2D | protected |
m_Noise | cCubicCell2D | protected |
m_SizeX | cCubicCell2D | protected |
m_SizeY | cCubicCell2D | protected |
m_WorkRnds | cCubicCell2D | protected |
m_Workspace1 | cCubicCell2D | protected |
m_Workspace2 | cCubicCell2D | protected |
Move(int a_NewFloorX, int a_NewFloorY) | cCubicCell2D | |
Workspace typedef | cCubicCell2D | protected |