Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cNoise, including all inherited members.
cNoise(int a_Seed) | cNoise | |
cNoise(const cNoise &a_Noise) | cNoise | |
CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) | cNoise | inlinestatic |
CosineNoise1D(NOISE_DATATYPE a_X) const | cNoise | |
CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct) | cNoise | inlinestatic |
CubicNoise1D(NOISE_DATATYPE a_X) const | cNoise | |
CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) const | cNoise | |
CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) const | cNoise | |
GetSeed(void) const | cNoise | inline |
IntNoise1D(int a_X) const | cNoise | inline |
IntNoise1DInt(int a_X) const | cNoise | inline |
IntNoise2D(int a_X, int a_Y) const | cNoise | inline |
IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) const | cNoise | inline |
IntNoise2DInt(int a_X, int a_Y) const | cNoise | inline |
IntNoise3D(int a_X, int a_Y, int a_Z) const | cNoise | inline |
IntNoise3D(Vector3i a_Pos) const | cNoise | inline |
IntNoise3DInt(int a_X, int a_Y, int a_Z) const | cNoise | inline |
IntNoise3DInt(Vector3i a_Pos) const | cNoise | inline |
LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct) | cNoise | inlinestatic |
LinearNoise1D(NOISE_DATATYPE a_X) const | cNoise | |
m_Seed | cNoise | private |
SetSeed(int a_Seed) | cNoise | inline |
SmoothNoise1D(int a_X) const | cNoise |