Cuberite
A lightweight, fast and extensible game server for Minecraft
cNoise Member List

This is the complete list of members for cNoise, including all inherited members.

cNoise(int a_Seed)cNoise
cNoise(const cNoise &a_Noise)cNoise
CosineInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct)cNoiseinlinestatic
CosineNoise1D(NOISE_DATATYPE a_X) constcNoise
CubicInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_C, NOISE_DATATYPE a_D, NOISE_DATATYPE a_Pct)cNoiseinlinestatic
CubicNoise1D(NOISE_DATATYPE a_X) constcNoise
CubicNoise2D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y) constcNoise
CubicNoise3D(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Y, NOISE_DATATYPE a_Z) constcNoise
GetSeed(void) constcNoiseinline
IntNoise1D(int a_X) constcNoiseinline
IntNoise1DInt(int a_X) constcNoiseinline
IntNoise2D(int a_X, int a_Y) constcNoiseinline
IntNoise2DInRange(int a_X, int a_Y, float a_Min, float a_Max) constcNoiseinline
IntNoise2DInt(int a_X, int a_Y) constcNoiseinline
IntNoise3D(int a_X, int a_Y, int a_Z) constcNoiseinline
IntNoise3D(Vector3i a_Pos) constcNoiseinline
IntNoise3DInt(int a_X, int a_Y, int a_Z) constcNoiseinline
IntNoise3DInt(Vector3i a_Pos) constcNoiseinline
LinearInterpolate(NOISE_DATATYPE a_A, NOISE_DATATYPE a_B, NOISE_DATATYPE a_Pct)cNoiseinlinestatic
LinearNoise1D(NOISE_DATATYPE a_X) constcNoise
m_SeedcNoiseprivate
SetSeed(int a_Seed)cNoiseinline
SmoothNoise1D(int a_X) constcNoise