Cuberite
A lightweight, fast and extensible game server for Minecraft
cLightingThread Member List

This is the complete list of members for cLightingThread, including all inherited members.

BlocksPerYLayercLightingThreadprotectedstatic
CalcLight(NIBBLETYPE *a_Light)cLightingThreadprotected
CalcLightStep(NIBBLETYPE *a_Light, size_t a_NumSeedsIn, unsigned char *a_IsSeedIn, unsigned int *a_SeedIdxIn, size_t &a_NumSeedsOut, unsigned char *a_IsSeedOut, unsigned int *a_SeedIdxOut)cLightingThreadprotected
cChunkStays typedefcLightingThreadprotected
cIsThread(AString &&a_ThreadName)cIsThread
cLightingThread(cWorld &a_World)cLightingThread
CompressLight(NIBBLETYPE *a_LightArray, NIBBLETYPE *a_ChunkLight)cLightingThreadprotected
Entrypoint(void)cIsThreadprivate
Execute(void) overridecLightingThreadprotectedvirtual
GetQueueLength(void)cLightingThread
IsCurrentThread(void) constcIsThreadinline
LightChunk(cLightingChunkStay &a_Item)cLightingThreadprotected
m_BlockLightcLightingThreadprotected
m_BlockTypescLightingThreadprotected
m_CScLightingThreadprotected
m_evtItemAddedcLightingThreadprotected
m_evtQueueEmptycLightingThreadprotected
m_HeightMapcLightingThreadprotected
m_InitialisationcIsThreadprivate
m_IsSeed1cLightingThreadprotected
m_IsSeed2cLightingThreadprotected
m_MaxHeightcLightingThreadprotected
m_NumSeedscLightingThreadprotected
m_PendingQueuecLightingThreadprotected
m_QueuecLightingThreadprotected
m_SeedIdx1cLightingThreadprotected
m_SeedIdx2cLightingThreadprotected
m_ShouldTerminatecIsThreadprotected
m_SkyLightcLightingThreadprotected
m_ThreadcIsThreadprivate
m_ThreadNamecIsThreadprivate
m_WorldcLightingThreadprotected
PrepareBlockLight(void)cLightingThreadprotected
PrepareSkyLight(void)cLightingThreadprotected
PropagateLight(NIBBLETYPE *a_Light, unsigned int a_SrcIdx, unsigned int a_DstIdx, size_t &a_NumSeedsOut, unsigned char *a_IsSeedOut, unsigned int *a_SeedIdxOut)cLightingThreadprotected
QueueChunk(int a_ChunkX, int a_ChunkZ, std::unique_ptr< cChunkCoordCallback > a_CallbackAfter)cLightingThread
QueueChunkStay(cLightingChunkStay &a_ChunkStay)cLightingThreadprotected
ReadChunks(int a_ChunkX, int a_ChunkZ)cLightingThreadprotected
SetThreadName() constcIsThreadprivate
Start(void)cIsThread
Stop(void)cLightingThread
Super typedefcLightingThreadprivate
WaitForQueueEmpty(void)cLightingThread
~cIsThread()cIsThreadvirtual
~cLightingThread() overridecLightingThreadvirtual