Cuberite
A lightweight, fast and extensible game server for Minecraft
cByteBuffer Member List

This is the complete list of members for cByteBuffer, including all inherited members.

AdvanceReadPos(size_t a_Count)cByteBufferprotected
CanBEInt16Represent(int a_Value)cByteBufferstatic
CanBEInt8Represent(int a_Value)cByteBufferstatic
CanReadBytes(size_t a_Count) constcByteBuffer
CanWriteBytes(size_t a_Count) constcByteBuffer
cByteBuffer(size_t a_BufferSize)cByteBuffer
CheckValid(void) constcByteBuffer
CommitRead(void)cByteBuffer
GetDataStart(void) constcByteBufferinline
GetFreeSpace(void) constcByteBuffer
GetReadableSpace(void) constcByteBuffer
GetUsedSpace(void) constcByteBuffer
GetVarIntSize(UInt32 a_Value)cByteBufferstatic
m_BuffercByteBufferprotected
m_BufferSizecByteBufferprotected
m_DataStartcByteBufferprotected
m_ReadPoscByteBufferprotected
m_ThreadIDcByteBuffermutableprotected
m_WritePoscByteBufferprotected
ReadAgain(ContiguousByteBuffer &a_Out)cByteBuffer
ReadAll(ContiguousByteBuffer &a_Data)cByteBuffer
ReadBEDouble(double &a_Value)cByteBuffer
ReadBEFloat(float &a_Value)cByteBuffer
ReadBEInt16(Int16 &a_Value)cByteBuffer
ReadBEInt32(Int32 &a_Value)cByteBuffer
ReadBEInt64(Int64 &a_Value)cByteBuffer
ReadBEInt8(Int8 &a_Value)cByteBuffer
ReadBEUInt16(UInt16 &a_Value)cByteBuffer
ReadBEUInt32(UInt32 &a_Value)cByteBuffer
ReadBEUInt64(UInt64 &a_Value)cByteBuffer
ReadBEUInt8(UInt8 &a_Value)cByteBuffer
ReadBool(bool &a_Value)cByteBuffer
ReadBuf(void *a_Buffer, size_t a_Count)cByteBuffer
ReadLEInt(int &a_Value)cByteBuffer
ReadSome(ContiguousByteBuffer &a_String, size_t a_Count)cByteBuffer
ReadToByteBuffer(cByteBuffer &a_Dst, size_t a_NumBytes)cByteBuffer
ReadUUID(cUUID &a_Value)cByteBuffer
ReadVarInt(T &a_Value)cByteBufferinline
ReadVarInt32(UInt32 &a_Value)cByteBuffer
ReadVarInt64(UInt64 &a_Value)cByteBuffer
ReadVarUTF8String(AString &a_Value)cByteBuffer
ReadXYZPosition64(int &a_BlockX, int &a_BlockY, int &a_BlockZ)cByteBuffer
ReadXYZPosition64(Vector3i &a_Position)cByteBuffer
ReadXZYPosition64(int &a_BlockX, int &a_BlockY, int &a_BlockZ)cByteBuffer
ReadXZYPosition64(Vector3i &a_Position)cByteBuffer
ResetRead(void)cByteBuffer
SkipRead(size_t a_Count)cByteBuffer
Write(const void *a_Bytes, size_t a_Count)cByteBuffer
WriteBEDouble(double a_Value)cByteBuffer
WriteBEFloat(float a_Value)cByteBuffer
WriteBEInt16(Int16 a_Value)cByteBuffer
WriteBEInt32(Int32 a_Value)cByteBuffer
WriteBEInt64(Int64 a_Value)cByteBuffer
WriteBEInt8(Int8 a_Value)cByteBuffer
WriteBEInt8(std::byte a_Value)cByteBuffer
WriteBEUInt16(UInt16 a_Value)cByteBuffer
WriteBEUInt32(UInt32 a_Value)cByteBuffer
WriteBEUInt64(UInt64 a_Value)cByteBuffer
WriteBEUInt8(UInt8 a_Value)cByteBuffer
WriteBool(bool a_Value)cByteBuffer
WriteBuf(const void *a_Buffer, size_t a_Count)cByteBuffer
WriteBuf(size_t a_Count, unsigned char a_Value)cByteBuffer
WriteLEInt32(Int32 a_Value)cByteBuffer
WriteVarInt32(UInt32 a_Value)cByteBuffer
WriteVarInt64(UInt64 a_Value)cByteBuffer
WriteVarUTF8String(const AString &a_Value)cByteBuffer
WriteXYZPosition64(Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ)cByteBuffer
WriteXZYPosition64(Int32 a_BlockX, Int32 a_BlockY, Int32 a_BlockZ)cByteBuffer
~cByteBuffer()cByteBuffer