Cuberite
A lightweight, fast and extensible game server for Minecraft
cDelayedFluidSimulator Member List

This is the complete list of members for cDelayedFluidSimulator, including all inherited members.

AddBlock(cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) overridecDelayedFluidSimulatorprotectedvirtual
AdjacentOffsetscSimulatorstatic
CanWashAway(BLOCKTYPE a_BlockType)cFluidSimulatorstatic
cDelayedFluidSimulator(cWorld &a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid, int a_TickDelay)cDelayedFluidSimulator
cFluidSimulator(cWorld &a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid)cFluidSimulator
CreateChunkData(void) overridecDelayedFluidSimulatorinlineprotectedvirtual
cSimulator(cWorld &a_World)cSimulatorinline
GetFlowingDirection(Vector3i a_Pos)cFluidSimulatorvirtual
GetLinkedOffsets(Vector3i Offset)cSimulatorstatic
IsAllowedBlock(BLOCKTYPE a_BlockType)cFluidSimulatorprotected
IsAnyFluidBlock(BLOCKTYPE a_BlockType) constcFluidSimulatorinline
IsFluidBlock(BLOCKTYPE a_BlockType) constcFluidSimulatorinline
IsHigherMeta(NIBBLETYPE a_Meta1, NIBBLETYPE a_Meta2)cFluidSimulator
IsPassableForFluid(BLOCKTYPE a_BlockType)cFluidSimulator
IsSolidBlock(BLOCKTYPE a_BlockType)cFluidSimulator
IsStationaryFluidBlock(BLOCKTYPE a_BlockType) constcFluidSimulatorinline
m_AddSlotNumcDelayedFluidSimulatorprotected
m_FluidBlockcFluidSimulatorprotected
m_SimSlotNumcDelayedFluidSimulatorprotected
m_StationaryFluidBlockcFluidSimulatorprotected
m_TickDelaycDelayedFluidSimulatorprotected
m_TotalBlockscDelayedFluidSimulatorprotected
m_WorldcSimulatorprotected
Simulate(float a_Dt) overridecDelayedFluidSimulatorprotectedvirtual
SimulateBlock(cChunk *a_Chunk, int a_RelX, int a_RelY, int a_RelZ)=0cDelayedFluidSimulatorprotectedpure virtual
SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk *a_Chunk) overridecDelayedFluidSimulatorprotectedvirtual
Super typedefcDelayedFluidSimulatorprivate
WakeUp(cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block)cSimulatorprotectedvirtual
WakeUp(cChunk &a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block)cSimulatorprotectedvirtual
~cSimulator()cSimulatorinlinevirtual