Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cHorseWindow, including all inherited members.
BroadcastSlot(cSlotArea *a_Area, int a_LocalSlotNum) | cWindow | |
BroadcastWholeWindow(void) | cWindow | |
c_NumInventorySlots | cWindow | static |
cHorseWindow(cHorse &a_Horse) | cHorseWindow | |
Clicked(cPlayer &a_Player, int a_WindowID, short a_SlotNum, eClickAction a_ClickAction, const cItem &a_ClickedItem) | cWindow | virtual |
ClosedByPlayer(cPlayer &a_Player, bool a_CanRefuse) | cWindow | virtual |
CollectItemsToHand(cItem &a_Dragging, cSlotArea &a_Area, cPlayer &a_Player, bool a_CollectFullStacks) | cWindow | |
cWindow(WindowType a_WindowType, const AString &a_WindowTitle) | cWindow | |
Destroy(void) | cWindow | protectedvirtual |
DistributeItemToSlots(cPlayer &a_Player, const cItem &a_Item, char a_NumToEachSlot, const cSlotNums &a_SlotNums, bool a_LimitItems=true) | cWindow | protected |
DistributeStack(cItem &a_ItemStack, int a_Slot, cPlayer &a_Player, cSlotArea *a_ClickedArea, bool a_ShouldApply) override | cHorseWindow | virtual |
DistributeStackToAreas(cItem &a_ItemStack, cPlayer &a_Player, cSlotAreas &a_AreasInOrder, bool a_ShouldApply, bool a_BackFill) | cWindow | |
ForEachClient(cClientHandleCallback a_Callback) | cWindow | |
ForEachPlayer(cPlayerListCallback a_Callback) | cWindow | |
GetHorseID() const | cHorseWindow | |
GetNumNonInventorySlots(void) const | cWindow | inline |
GetNumSlots(void) const | cWindow | |
GetOwner(void) | cWindow | inline |
GetSlot(cPlayer &a_Player, int a_SlotNum) const | cWindow | |
GetSlotArea(int a_GlobalSlotNum, int &a_LocalSlotNum) | cWindow | protected |
GetSlotArea(int a_GlobalSlotNum, int &a_LocalSlotNum) const | cWindow | protected |
GetSlots(cPlayer &a_Player, cItems &a_Slots) const | cWindow | |
GetWindowID(void) const | cWindow | inline |
GetWindowTitle() const | cWindow | inline |
GetWindowType(void) const | cWindow | inline |
GetWindowTypeName(void) const | cWindow | |
IsSlotInPlayerHotbar(int a_SlotNum) const | cWindow | |
IsSlotInPlayerInventory(int a_SlotNum) const | cWindow | |
IsSlotInPlayerMainInventory(int a_SlotNum) const | cWindow | |
m_CS | cWindow | protected |
m_Horse | cHorseWindow | private |
m_IsDestroyed | cWindow | protected |
m_OpenedBy | cWindow | protected |
m_Owner | cWindow | protected |
m_SlotAreas | cWindow | protected |
m_WindowID | cWindow | protected |
m_WindowIDCounter | cWindow | protectedstatic |
m_WindowTitle | cWindow | protected |
m_WindowType | cWindow | protected |
OnLeftPaintEnd(cPlayer &a_Player) | cWindow | protected |
OnMiddlePaintEnd(cPlayer &a_Player) | cWindow | protected |
OnPaintBegin(cPlayer &a_Player) | cWindow | protected |
OnPaintProgress(cPlayer &a_Player, int a_SlotNum) | cWindow | protected |
OnRightPaintEnd(cPlayer &a_Player) | cWindow | protected |
OpenedByPlayer(cPlayer &a_Player) | cWindow | virtual |
OwnerDestroyed(void) | cWindow | |
SendSlot(cPlayer &a_Player, cSlotArea *a_SlotArea, int a_RelativeSlotNum) | cWindow | |
SendWholeWindow(cClientHandle &a_Client) | cWindow | |
SetOwner(cWindowOwner *a_Owner) | cWindow | inline |
SetProperty(size_t a_Property, short a_Value) | cWindow | virtual |
SetSlot(cPlayer &a_Player, int a_SlotNum, const cItem &a_Item) | cWindow | |
SetWindowTitle(const AString &a_WindowTitle) | cWindow | inline |
Super typedef | cHorseWindow | private |
WindowType enum name | cWindow | |
wtAnimalChest enum value | cWindow | |
wtAnvil enum value | cWindow | |
wtBeacon enum value | cWindow | |
wtBrewery enum value | cWindow | |
wtChest enum value | cWindow | |
wtDropper enum value | cWindow | |
wtDropSpenser enum value | cWindow | |
wtEnchantment enum value | cWindow | |
wtFurnace enum value | cWindow | |
wtHopper enum value | cWindow | |
wtInventory enum value | cWindow | |
wtNPCTrade enum value | cWindow | |
wtWorkbench enum value | cWindow | |
~cWindow() | cWindow | virtual |