Cuberite
A lightweight, fast and extensible game server for Minecraft
cChunkDesc Member List

This is the complete list of members for cChunkDesc, including all inherited members.

BlockNibbleBytes typedefcChunkDesc
cChunkDesc(cChunkCoords a_Coords)cChunkDesc
CompressBlockMetas(cChunkDef::BlockNibbles &a_DestMetas)cChunkDesc
FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDesc
FillRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDesc
FillRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDescinline
FloorRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDesc
FloorRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDescinline
GetBiome(int a_RelX, int a_RelZ) constcChunkDesc
GetBiomeMap(void)cChunkDescinline
GetBiomeMap() constcChunkDescinline
GetBlockEntities(void)cChunkDescinline
GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ)cChunkDesc
GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ) constcChunkDesc
GetBlockMetasUncompressed(void)cChunkDescinline
GetBlockType(int a_RelX, int a_RelY, int a_RelZ) constcChunkDesc
GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta) constcChunkDesc
GetBlockTypes(void)cChunkDescinline
GetBlockTypes() constcChunkDescinline
GetChunkCoords() constcChunkDescinline
GetChunkX() constcChunkDescinline
GetChunkZ() constcChunkDescinline
GetEntities(void)cChunkDescinline
GetHeight(int a_RelX, int a_RelZ) constcChunkDesc
GetHeightMap(void)cChunkDescinline
GetHeightMap() constcChunkDescinline
GetMaxHeight(void) constcChunkDesc
GetMinHeight(void) constcChunkDesc
GetShapeFromHeight(Shape &a_Shape) constcChunkDesc
GetShapeIsSolidAt(const Shape &a_Shape, int a_X, int a_Y, int a_Z)cChunkDescinlinestatic
IsUsingDefaultBiomes(void) constcChunkDesc
IsUsingDefaultComposition(void) constcChunkDesc
IsUsingDefaultFinish(void) constcChunkDesc
IsUsingDefaultHeight(void) constcChunkDesc
m_BiomeMapcChunkDescprivate
m_BlockAreacChunkDescprivate
m_BlockEntitiescChunkDescprivate
m_bUseDefaultBiomescChunkDescprivate
m_bUseDefaultCompositioncChunkDescprivate
m_bUseDefaultFinishcChunkDescprivate
m_bUseDefaultHeightcChunkDescprivate
m_CoordscChunkDescprivate
m_EntitiescChunkDescprivate
m_HeightMapcChunkDescprivate
MakeShapeIndex(int a_X, int a_Y, int a_Z)cChunkDescinlinestatic
RandomFillRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_RandomSeed, int a_ChanceOutOf10k)cChunkDesc
RandomFillRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_RandomSeed, int a_ChanceOutOf10k)cChunkDescinline
ReadBlockArea(cBlockArea &a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ)cChunkDesc
ReplaceRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDesc
ReplaceRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta)cChunkDescinline
SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID)cChunkDesc
SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta)cChunkDesc
SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType)cChunkDesc
SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)cChunkDesc
SetChunkCoords(cChunkCoords a_Coords)cChunkDesc
SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height)cChunkDesc
SetHeightFromShape(const Shape &a_Shape)cChunkDesc
SetShapeIsSolidAt(Shape &a_Shape, int a_X, int a_Y, int a_Z, bool a_IsSolid)cChunkDescinlinestatic
SetUseDefaultBiomes(bool a_bUseDefaultBiomes)cChunkDesc
SetUseDefaultComposition(bool a_bUseDefaultComposition)cChunkDesc
SetUseDefaultFinish(bool a_bUseDefaultFinish)cChunkDesc
SetUseDefaultHeight(bool a_bUseDefaultHeight)cChunkDesc
Shape typedefcChunkDesc
UpdateHeightmap(void)cChunkDesc
VerifyHeightmap(void)cChunkDesc
WriteBlockArea(const cBlockArea &a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy=cBlockArea::msOverwrite)cChunkDesc
~cChunkDesc()cChunkDesc