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Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cChunkDesc, including all inherited members.
BlockNibbleBytes typedef | cChunkDesc | |
cChunkDesc(cChunkCoords a_Coords) | cChunkDesc | |
CompressBlockMetas(cChunkDef::BlockNibbles &a_DestMetas) | cChunkDesc | |
FillBlocks(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cChunkDesc | |
FillRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cChunkDesc | |
FillRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cChunkDesc | inline |
FloorRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta) | cChunkDesc | |
FloorRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta) | cChunkDesc | inline |
GetBiome(int a_RelX, int a_RelZ) const | cChunkDesc | |
GetBiomeMap(void) | cChunkDesc | inline |
GetBiomeMap() const | cChunkDesc | inline |
GetBlockEntities(void) | cChunkDesc | inline |
GetBlockEntity(int a_RelX, int a_RelY, int a_RelZ) | cChunkDesc | |
GetBlockMeta(int a_RelX, int a_RelY, int a_RelZ) const | cChunkDesc | |
GetBlockMetasUncompressed(void) | cChunkDesc | inline |
GetBlockType(int a_RelX, int a_RelY, int a_RelZ) const | cChunkDesc | |
GetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta) const | cChunkDesc | |
GetBlockTypes(void) | cChunkDesc | inline |
GetBlockTypes() const | cChunkDesc | inline |
GetChunkCoords() const | cChunkDesc | inline |
GetChunkX() const | cChunkDesc | inline |
GetChunkZ() const | cChunkDesc | inline |
GetEntities(void) | cChunkDesc | inline |
GetHeight(int a_RelX, int a_RelZ) const | cChunkDesc | |
GetHeightMap(void) | cChunkDesc | inline |
GetHeightMap() const | cChunkDesc | inline |
GetMaxHeight(void) const | cChunkDesc | |
GetMinHeight(void) const | cChunkDesc | |
GetShapeFromHeight(Shape &a_Shape) const | cChunkDesc | |
GetShapeIsSolidAt(const Shape &a_Shape, int a_X, int a_Y, int a_Z) | cChunkDesc | inlinestatic |
IsUsingDefaultBiomes(void) const | cChunkDesc | |
IsUsingDefaultComposition(void) const | cChunkDesc | |
IsUsingDefaultFinish(void) const | cChunkDesc | |
IsUsingDefaultHeight(void) const | cChunkDesc | |
m_BiomeMap | cChunkDesc | private |
m_BlockArea | cChunkDesc | private |
m_BlockEntities | cChunkDesc | private |
m_bUseDefaultBiomes | cChunkDesc | private |
m_bUseDefaultComposition | cChunkDesc | private |
m_bUseDefaultFinish | cChunkDesc | private |
m_bUseDefaultHeight | cChunkDesc | private |
m_Coords | cChunkDesc | private |
m_Entities | cChunkDesc | private |
m_HeightMap | cChunkDesc | private |
MakeShapeIndex(int a_X, int a_Y, int a_Z) | cChunkDesc | inlinestatic |
RandomFillRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_RandomSeed, int a_ChanceOutOf10k) | cChunkDesc | |
RandomFillRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, int a_RandomSeed, int a_ChanceOutOf10k) | cChunkDesc | inline |
ReadBlockArea(cBlockArea &a_Dest, int a_MinRelX, int a_MaxRelX, int a_MinRelY, int a_MaxRelY, int a_MinRelZ, int a_MaxRelZ) | cChunkDesc | |
ReplaceRelCuboid(int a_MinX, int a_MaxX, int a_MinY, int a_MaxY, int a_MinZ, int a_MaxZ, BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta) | cChunkDesc | |
ReplaceRelCuboid(const cCuboid &a_RelCuboid, BLOCKTYPE a_SrcType, NIBBLETYPE a_SrcMeta, BLOCKTYPE a_DstType, NIBBLETYPE a_DstMeta) | cChunkDesc | inline |
SetBiome(int a_RelX, int a_RelZ, EMCSBiome a_BiomeID) | cChunkDesc | |
SetBlockMeta(int a_RelX, int a_RelY, int a_RelZ, NIBBLETYPE a_BlockMeta) | cChunkDesc | |
SetBlockType(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType) | cChunkDesc | |
SetBlockTypeMeta(int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cChunkDesc | |
SetChunkCoords(cChunkCoords a_Coords) | cChunkDesc | |
SetHeight(int a_RelX, int a_RelZ, HEIGHTTYPE a_Height) | cChunkDesc | |
SetHeightFromShape(const Shape &a_Shape) | cChunkDesc | |
SetShapeIsSolidAt(Shape &a_Shape, int a_X, int a_Y, int a_Z, bool a_IsSolid) | cChunkDesc | inlinestatic |
SetUseDefaultBiomes(bool a_bUseDefaultBiomes) | cChunkDesc | |
SetUseDefaultComposition(bool a_bUseDefaultComposition) | cChunkDesc | |
SetUseDefaultFinish(bool a_bUseDefaultFinish) | cChunkDesc | |
SetUseDefaultHeight(bool a_bUseDefaultHeight) | cChunkDesc | |
Shape typedef | cChunkDesc | |
UpdateHeightmap(void) | cChunkDesc | |
VerifyHeightmap(void) | cChunkDesc | |
WriteBlockArea(const cBlockArea &a_BlockArea, int a_RelX, int a_RelY, int a_RelZ, cBlockArea::eMergeStrategy a_MergeStrategy=cBlockArea::msOverwrite) | cChunkDesc | |
~cChunkDesc() | cChunkDesc |