Cuberite
A lightweight, fast and extensible game server for Minecraft
cFloater Member List

This is the complete list of members for cFloater, including all inherited members.

AddLeashedMob(cMonster *a_Monster)cEntity
AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)cEntityinline
AddPosition(const Vector3d &a_AddPos)cEntityinline
AddPosX(double a_AddPosX)cEntityinline
AddPosY(double a_AddPosY)cEntityinline
AddPosZ(double a_AddPosZ)cEntityinline
AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)cEntity
AddSpeed(const Vector3d &a_AddSpeed)cEntityinline
AddSpeedX(double a_AddSpeedX)cEntity
AddSpeedY(double a_AddSpeedY)cEntity
AddSpeedZ(double a_AddSpeedZ)cEntity
ApplyArmorDamage(int DamageBlocked)cEntityvirtual
ApplyFriction(Vector3d &a_Speed, double a_SlowdownMultiplier, float a_Dt)cEntityprotectedstatic
ArmorCoversAgainst(eDamageType a_DamageType)cEntityvirtual
AttachTo(cEntity &a_AttachTo)cEntity
BroadcastDeathMessage(TakeDamageInfo &a_TDI)cEntity
BroadcastLeashedMobs()cEntityprotected
BroadcastMovementUpdate(const cClientHandle *a_Exclude=nullptr)cEntityvirtual
BURN_DAMAGEcEntitystatic
BURN_TICKScEntitystatic
BURN_TICKS_PER_DAMAGEcEntitystatic
CanPickup(void) constcFloaterinline
cEntity(eEntityType a_EntityType, Vector3d a_Pos, float a_Width, float a_Height)cEntity
cFloater(Vector3d a_Pos, Vector3d a_Speed, UInt32 a_PlayerID, int a_CountDownTime)cFloater
cMonsterList typedefcEntityprivate
Destroy()cEntity
Detach(void)cEntity
DetectCacti(void)cEntityvirtual
DetectMagma(void)cEntityvirtual
DetectPortal(void)cEntityvirtual
DoesPreventBlockPlacement(void) constcEntityinlinevirtual
DoMoveToWorld(const sWorldChangeInfo &a_WorldChangeInfo)cEntityprotected
DoTakeDamage(TakeDamageInfo &a_TDI)cEntityvirtual
DROWNING_TICKScEntitystatic
eEntityType enum namecEntity
etBoat enum valuecEntity
etEnderCrystal enum valuecEntity
etEntity enum valuecEntity
etExpOrb enum valuecEntity
etFallingBlock enum valuecEntity
etFloater enum valuecEntity
etItemFrame enum valuecEntity
etLeashKnot enum valuecEntity
etMinecart enum valuecEntity
etMob enum valuecEntity
etMonster enum valuecEntity
etPainting enum valuecEntity
etPickup enum valuecEntity
etPlayer enum valuecEntity
etProjectile enum valuecEntity
etTNT enum valuecEntity
FALL_DAMAGE_HEIGHTcEntitystatic
FIRE_DAMAGEcEntitystatic
FIRE_TICKS_PER_DAMAGEcEntitystatic
GetAirDrag(void) constcEntityinline
GetAirLevel(void) constcEntityinline
GetArmorCoverAgainst(const cEntity *a_Attacker, eDamageType a_DamageType, int a_RawDamage)cEntityvirtual
GetAttached()cEntity
GetAttachedMobID(void) constcFloaterinline
GetBitePos(void) constcFloaterinline
GetBoundingBox() constcEntityinline
GetChunkX(void) constcEntityinline
GetChunkZ(void) constcEntityinline
GetClass(void) constcEntityvirtual
GetClassStatic(void)cEntitystatic
GetDrops(cItems &a_Drops, cEntity *a_Killer=nullptr)cEntityinlinevirtual
GetEnchantmentBlastKnockbackReduction()cEntityvirtual
GetEnchantmentCoverAgainst(const cEntity *a_Attacker, eDamageType a_DamageType, int a_Damage)cEntityvirtual
GetEntityType(void) constcEntityinline
GetEquippedBoots(void) constcEntityinlinevirtual
GetEquippedChestplate(void) constcEntityinlinevirtual
GetEquippedHelmet(void) constcEntityinlinevirtual
GetEquippedLeggings(void) constcEntityinlinevirtual
GetEquippedWeapon(void) constcEntityinlinevirtual
GetGravity(void) constcEntityinline
GetHeadYaw(void) constcEntityinline
GetHealth(void) constcEntityinline
GetHeight(void) constcEntityinline
GetInvulnerableTicks(void) constcEntityinline
GetKnockbackAmountAgainst(const cEntity &a_Receiver)cEntityvirtual
GetLastSentPosition(void) constcEntityinline
GetLookVector(void) constcEntity
GetMass(void) constcEntityinline
GetMaxHealth(void) constcEntityinline
GetOffHandEquipedItem(void) constcEntityinlinevirtual
GetOwnerID(void) constcFloaterinline
GetParentChunk()cEntityinline
GetParentChunk() constcEntityinline
GetParentClass(void) constcEntityvirtual
GetPitch(void) constcEntityinline
GetPosition(void) constcEntityinline
GetPosX(void) constcEntityinline
GetPosY(void) constcEntityinline
GetPosZ(void) constcEntityinline
GetRawDamageAgainst(const cEntity &a_Receiver)cEntityvirtual
GetRoll(void) constcEntityinline
GetSpeed(void) constcEntityinline
GetSpeedX(void) constcEntityinline
GetSpeedY(void) constcEntityinline
GetSpeedZ(void) constcEntityinline
GetTicksAlive(void) constcEntityinline
GetUniqueID(void) constcEntityinline
GetWidth(void) constcEntityinline
GetWorld(void) constcEntityinline
GetYaw(void) constcEntityinline
HandleAir(void)cEntityprotectedvirtual
HandlePhysics(std::chrono::milliseconds a_Dt, cChunk &a_Chunk)cEntityvirtual
HandleSpeedFromAttachee(float a_Forward, float a_Sideways)cEntityvirtual
HasAnyMobLeashed() constcEntityinline
Heal(int a_HitPoints)cEntityvirtual
Initialize(OwnedEntity a_Self, cWorld &a_EntityWorld)cEntity
INVALID_IDcEntitystatic
IsA(const char *a_ClassName) constcEntityvirtual
IsArrow(void) constcEntityinline
IsAttachedTo(const cEntity *a_Entity) constcEntity
IsBoat(void) constcEntityinline
IsCrouched(void) constcEntityinlinevirtual
IsDestroyed() constcEntityinline
IsElytraFlying(void) constcEntityinlinevirtual
IsEnderCrystal(void) constcEntityinline
IsExpOrb(void) constcEntityinline
IsFallingBlock(void) constcEntityinline
IsFireproof(void) constcEntityinlinevirtual
IsFloater(void) constcEntityinline
IsHeadInWater(void) constcEntityinlinevirtual
IsInFire(void) constcEntityinlinevirtual
IsInLava(void) constcEntityinlinevirtual
IsInvisible(void) constcEntityinlinevirtual
IsInWater(void) constcEntityinlinevirtual
IsItemFrame(void) constcEntityinline
IsLeashKnot(void) constcEntityinline
IsMinecart(void) constcEntityinline
IsMob(void) constcEntityinline
IsOnFire(void) constcEntityinlinevirtual
IsOnGround(void) constcEntityinlinevirtual
IsOrientationDirty() constcEntity
IsPainting(void) constcEntityinline
IsPawn(void) constcEntityinline
IsPickup(void) constcEntityinline
IsPlayer(void) constcEntityinline
IsProjectile(void) constcEntityinline
IsRclking(void) constcEntityinlinevirtual
IsRiding(void) constcEntityinlinevirtual
IsSprinting(void) constcEntityinlinevirtual
IsTicking(void) constcEntity
IsTNT(void) constcEntityinline
IsWorldChangeScheduled() constcEntityinline
Killed(const cEntity &a_Victim, eDamageType a_DamageType)cEntityinlinevirtual
KilledBy(TakeDamageInfo &a_TDI)cEntityvirtual
LAVA_DAMAGEcEntitystatic
LAVA_TICKS_PER_DAMAGEcEntitystatic
m_AirDragcEntityprotected
m_AirLevelcEntityprotected
m_AirTickTimercEntityprotected
m_AttachedMobIDcFloaterprotected
m_AttachedTocEntityprotected
m_AttacheecEntityprotected
m_bDirtyHeadcEntityprotected
m_bDirtyOrientationcEntityprotected
m_bHasSentNoSpeedcEntityprotected
m_BitePoscFloaterprotected
m_bOnGroundcEntityprotected
m_CanPickupItemcFloaterprotected
m_CountDownTimecFloaterprotected
m_EntityTypecEntityprotected
m_GravitycEntityprotected
m_HeadYawcEntityprivate
m_HealthcEntityprotected
m_HeightcEntityprivate
m_InvulnerableTickscEntityprivate
m_IsFireproofcEntityprotected
m_IsHeadInWatercEntityprotected
m_IsInFirecEntityprotected
m_IsInLavacEntityprotected
m_IsInWatercEntityprotected
m_IsTickingcEntityprivate
m_LastPositioncEntityprotected
m_LastSentPositioncEntityprotected
m_LeashedMobscEntityprivate
m_MasscEntityprivate
m_MaxHealthcEntityprotected
m_ParentChunkcEntityprivate
m_ParticlePoscFloaterprotected
m_PickupCountDowncFloaterprotected
m_PlayerIDcFloaterprotected
m_PortalCooldownDatacEntityprotected
m_PositioncEntityprivate
m_RotcEntityprivate
m_SpectatorscEntityprivate
m_SpeedcEntityprotected
m_TicksAlivecEntityprotected
m_TicksLeftBurningcEntityprotected
m_TicksSinceLastBurnDamagecEntityprotected
m_TicksSinceLastFireDamagecEntityprotected
m_TicksSinceLastLavaDamagecEntityprotected
m_TicksSinceLastVoidDamagecEntityprotected
m_UniqueIDcEntityprotected
m_WaterSpeedcEntityprivate
m_WidthcEntityprivate
m_WorldcEntityprotected
m_WorldChangeInfocEntityprotected
MAX_AIR_LEVELcEntitystatic
MoveToWorld(cWorld &a_World, Vector3d a_NewPosition, bool a_ShouldSetPortalCooldown=false, bool a_ShouldSendRespawn=true)cEntity
MoveToWorld(cWorld &a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)cEntityinline
MoveToWorld(cWorld &a_World, bool a_ShouldSendRespawn=true)cEntity
MoveToWorld(const AString &a_WorldName, bool a_ShouldSendRespawn=true)cEntity
OnAcquireSpectator(cPlayer &a_Player)cEntity
OnAddToWorld(cWorld &a_World)cEntityvirtual
OnDetach()cEntityprotectedvirtual
OnFinishedBurning(void)cEntityvirtual
OnLoseSpectator(cPlayer &a_Player)cEntity
OnRemoveFromWorld(cWorld &a_World)cEntityvirtual
OnRightClicked(cPlayer &a_Player)cEntityinlinevirtual
OnStartedBurning(void)cEntityvirtual
RemoveLeashedMob(cMonster *a_Monster)cEntity
ResetPosition(Vector3d a_NewPos)cEntityprotectedvirtual
SetAirDrag(float a_AirDrag)cEntityinline
SetGravity(float a_Gravity)cEntityinline
SetHeadYaw(double a_HeadYaw)cEntity
SetHealth(float a_Health)cEntity
SetInvulnerableTicks(int a_InvulnerableTicks)cEntityinline
SetIsFireproof(bool a_IsFireproof)cEntity
SetIsTicking(bool a_IsTicking)cEntity
SetMass(double a_Mass)cEntity
SetMaxHealth(float a_MaxHealth)cEntity
SetParentChunk(cChunk *a_Chunk)cEntity
SetPitch(double a_Pitch)cEntity
SetPitchFromSpeed(void)cEntity
SetPosition(double a_PosX, double a_PosY, double a_PosZ)cEntityinline
SetPosition(const Vector3d &a_Position)cEntity
SetPosX(double a_PosX)cEntityinline
SetPosY(double a_PosY)cEntityinline
SetPosZ(double a_PosZ)cEntityinline
SetRoll(double a_Roll)cEntity
SetSize(float a_Width, float a_Height)cEntity
SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)cEntity
SetSpeed(Vector3d a_Speed)cEntityinline
SetSpeedX(double a_SpeedX)cEntity
SetSpeedY(double a_SpeedY)cEntity
SetSpeedZ(double a_SpeedZ)cEntity
SetSwimState(cChunk &a_Chunk)cEntityprotectedvirtual
SetWorld(cWorld *a_World)cEntityinline
SetYaw(double a_Yaw)cEntity
SetYawFromSpeed(void)cEntity
SpawnOn(cClientHandle &a_Client) overridecFloatervirtual
StartBurning(int a_TicksLeftBurning)cEntity
SteerVehicle(float a_Forward, float a_Sideways)cEntity
StopBurning(void)cEntity
Super typedefcFloaterprivate
TakeDamage(cEntity &a_Attacker)cEntity
TakeDamage(eDamageType a_DamageType, cEntity *a_Attacker, int a_RawDamage, double a_KnockbackAmount)cEntity
TakeDamage(eDamageType a_DamageType, UInt32 a_Attacker, int a_RawDamage, double a_KnockbackAmount)cEntity
TakeDamage(eDamageType a_DamageType, cEntity *a_Attacker, int a_RawDamage, float a_FinalDamage, double a_KnockbackAmount)cEntity
TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ)cEntityvirtual
TeleportToEntity(cEntity &a_Entity)cEntityvirtual
Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) overridecFloatervirtual
TickBurning(cChunk &a_Chunk)cEntityvirtual
TickInVoid(cChunk &a_Chunk)cEntityvirtual
VOID_BOUNDARYcEntitystatic
WrapHeadYaw()cEntity
WrapRotation()cEntity
WrapSpeed()cEntity
~cEntity()=defaultcEntityvirtual