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Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cVillageGen::cVillage, including all inherited members.
cStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) | cGridStructGen::cStructure | inline |
cVillage(int a_Seed, int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ, int a_MaxRoadDepth, int a_MaxSize, int a_Density, cVillagePiecePool &a_Prefabs, cTerrainHeightGen &a_HeightGen) | cVillageGen::cVillage | inline |
DrawIntoChunk(cChunkDesc &a_Chunk) override | cVillageGen::cVillage | inlineprotectedvirtual |
DrawRoad(cChunkDesc &a_Chunk, cPlacedPiece &a_Road, cChunkDef::HeightMap &a_HeightMap) | cVillageGen::cVillage | inlineprotected |
GetCacheCost(void) const | cGridStructGen::cStructure | inlinevirtual |
GetPiecesWithConnector(int a_ConnectorType) override | cVillageGen::cVillage | inlineprotectedvirtual |
GetPieceWeight(const cPlacedPiece &a_PlacedPiece, const cPiece::cConnector &a_ExistingConnector, const cPiece &a_NewPiece) override | cVillageGen::cVillage | inlineprotectedvirtual |
GetStartingPieces(void) override | cVillageGen::cVillage | inlineprotectedvirtual |
GetStartingPieceWeight(const cPiece &a_NewPiece) override | cVillageGen::cVillage | inlineprotectedvirtual |
m_Borders | cVillageGen::cVillage | protected |
m_Density | cVillageGen::cVillage | protected |
m_GridX | cGridStructGen::cStructure | |
m_GridZ | cGridStructGen::cStructure | |
m_HeightGen | cVillageGen::cVillage | protected |
m_MaxSize | cVillageGen::cVillage | protected |
m_Noise | cVillageGen::cVillage | protected |
m_OriginX | cGridStructGen::cStructure | |
m_OriginZ | cGridStructGen::cStructure | |
m_Pieces | cVillageGen::cVillage | protected |
m_Prefabs | cVillageGen::cVillage | protected |
m_Seed | cVillageGen::cVillage | protected |
MoveAllDescendants(cPlacedPieces &a_PlacedPieces, size_t a_Pivot, int a_HeightDifference) | cVillageGen::cVillage | inlineprotected |
PiecePlaced(const cPiece &a_Piece) override | cVillageGen::cVillage | inlineprotectedvirtual |
PlacePieceOnGround(cPlacedPiece &a_Piece) | cVillageGen::cVillage | inlineprotected |
Reset(void) override | cVillageGen::cVillage | inlineprotectedvirtual |
Super typedef | cVillageGen::cVillage | private |
~cPiecePool() | cPiecePool | inlineprotectedvirtual |
~cStructure() | cGridStructGen::cStructure | inlinevirtual |