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Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cCuboid, including all inherited members.
Assign(Vector3i a_Point1, Vector3i a_Point2) | cCuboid | |
Assign(const cCuboid &a_SrcCuboid) | cCuboid | inline |
cCuboid(void) | cCuboid | inline |
cCuboid(Vector3i a_p1, Vector3i a_p2) | cCuboid | inline |
cCuboid(int a_X1, int a_Y1, int a_Z1) | cCuboid | inline |
Clamp(const cCuboid &a_Limits) | cCuboid | |
ClampSize(Vector3i a_MaxSize) | cCuboid | |
ClampX(int a_MinX, int a_MaxX) | cCuboid | |
ClampY(int a_MinY, int a_MaxY) | cCuboid | |
ClampZ(int a_MinZ, int a_MaxZ) | cCuboid | |
DifX(void) const | cCuboid | inline |
DifY(void) const | cCuboid | inline |
DifZ(void) const | cCuboid | inline |
DoesIntersect(const cCuboid &a_Other) const | cCuboid | inline |
DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2) | cCuboid | inlineprivatestatic |
Engulf(Vector3i a_Point) | cCuboid | |
Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ) | cCuboid | |
GetVolume(void) const | cCuboid | |
IsCompletelyInside(const cCuboid &a_Outer) const | cCuboid | |
IsInside(Vector3i v) const | cCuboid | inline |
IsInside(Vector3d v) const | cCuboid | inline |
IsSorted(void) const | cCuboid | |
Move(Vector3i a_Offset) | cCuboid | |
operator!=(const cCuboid &aOther) const | cCuboid | inline |
operator==(const cCuboid &aOther) const | cCuboid | inline |
p1 | cCuboid | |
p2 | cCuboid | |
Sort(void) | cCuboid |