Cuberite
A lightweight, fast and extensible game server for Minecraft
cCuboid Member List

This is the complete list of members for cCuboid, including all inherited members.

Assign(Vector3i a_Point1, Vector3i a_Point2)cCuboid
Assign(const cCuboid &a_SrcCuboid)cCuboidinline
cCuboid(void)cCuboidinline
cCuboid(Vector3i a_p1, Vector3i a_p2)cCuboidinline
cCuboid(int a_X1, int a_Y1, int a_Z1)cCuboidinline
Clamp(const cCuboid &a_Limits)cCuboid
ClampSize(Vector3i a_MaxSize)cCuboid
ClampX(int a_MinX, int a_MaxX)cCuboid
ClampY(int a_MinY, int a_MaxY)cCuboid
ClampZ(int a_MinZ, int a_MaxZ)cCuboid
DifX(void) constcCuboidinline
DifY(void) constcCuboidinline
DifZ(void) constcCuboidinline
DoesIntersect(const cCuboid &a_Other) constcCuboidinline
DoIntervalsIntersect(int a_Min1, int a_Max1, int a_Min2, int a_Max2)cCuboidinlineprivatestatic
Engulf(Vector3i a_Point)cCuboid
Expand(int a_SubMinX, int a_AddMaxX, int a_SubMinY, int a_AddMaxY, int a_SubMinZ, int a_AddMaxZ)cCuboid
GetVolume(void) constcCuboid
IsCompletelyInside(const cCuboid &a_Outer) constcCuboid
IsInside(Vector3i v) constcCuboidinline
IsInside(Vector3d v) constcCuboidinline
IsSorted(void) constcCuboid
Move(Vector3i a_Offset)cCuboid
operator!=(const cCuboid &aOther) constcCuboidinline
operator==(const cCuboid &aOther) constcCuboidinline
p1cCuboid
p2cCuboid
Sort(void)cCuboid