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Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cBedEntity, including all inherited members.
cBedEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World, short a_Color=E_META_WOOL_RED) | cBedEntity | |
cBlockEntity(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World) | cBlockEntity | protected |
Clone(Vector3i a_Pos) | cBlockEntity | |
ConvertToPickups() const override | cBedEntity | virtual |
CopyFrom(const cBlockEntity &a_Src) override | cBedEntity | virtual |
CreateByBlockType(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos, cWorld *a_World=nullptr) | cBlockEntity | static |
Destroy() | cBlockEntity | virtual |
GetBlockType() const | cBlockEntity | inline |
GetChunkX() const | cBlockEntity | inline |
GetChunkZ() const | cBlockEntity | inline |
GetColor(void) const | cBedEntity | inline |
GetPos() const | cBlockEntity | inline |
GetPosX() const | cBlockEntity | inline |
GetPosY() const | cBlockEntity | inline |
GetPosZ() const | cBlockEntity | inline |
GetRelPos() const | cBlockEntity | inline |
GetRelX() const | cBlockEntity | inline |
GetRelZ() const | cBlockEntity | inline |
GetWorld() const | cBlockEntity | inline |
IsBlockEntityBlockType(BLOCKTYPE a_BlockType) | cBlockEntity | static |
IsPillowBlock(void) | cBedEntity | inline |
m_BlockMeta | cBlockEntity | protected |
m_BlockType | cBlockEntity | protected |
m_Color | cBedEntity | private |
m_Pos | cBlockEntity | protected |
m_RelX | cBlockEntity | protected |
m_RelZ | cBlockEntity | protected |
m_World | cBlockEntity | protected |
OnAddToWorld(cWorld &a_World, cChunk &a_Chunk) | cBlockEntity | virtual |
OnRemoveFromWorld() | cBlockEntity | virtual |
SendTo(cClientHandle &a_Client) override | cBedEntity | virtual |
SetColor(short a_Color) | cBedEntity | |
SetPos(Vector3i a_NewPos) | cBlockEntity | |
SetWorld(cWorld *a_World) | cBlockEntity | |
Super typedef | cBedEntity | private |
Tick(std::chrono::milliseconds a_Dt, cChunk &a_Chunk) | cBlockEntity | virtual |
UsedBy(cPlayer *a_Player) override | cBedEntity | inlinevirtual |
~cBlockEntity()=default | cBlockEntity | virtual |