Cuberite
A lightweight, fast and extensible game server for Minecraft
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#include "World.h"
Go to the source code of this file.
Namespaces | |
DaylightSensorHandler | |
Functions | |
static void | DaylightSensorHandler::ForValidSourcePositions (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback &Callback) |
static PowerLevel | DaylightSensorHandler::GetPowerDeliveredToPosition (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) |
static PowerLevel | DaylightSensorHandler::GetPowerLevel (const cChunk &a_Chunk, const Vector3i a_Position) |
static void | DaylightSensorHandler::Update (cChunk &a_Chunk, cChunk &CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) |