Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cFireSimulator, including all inherited members.
AddBlock(cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override | cFireSimulator | privatevirtual |
AdjacentOffsets | cSimulator | static |
CanStartFireInBlock(cChunk *a_NearChunk, Vector3i a_RelPos) | cFireSimulator | private |
cFireSimulator(cWorld &a_World, cIniFile &a_IniFile) | cFireSimulator | |
cSimulator(cWorld &a_World) | cSimulator | inline |
DoesBurnForever(BLOCKTYPE a_BlockType) | cFireSimulator | static |
GetBurnStepTime(cChunk *a_Chunk, Vector3i a_RelPos) | cFireSimulator | private |
GetLinkedOffsets(Vector3i Offset) | cSimulator | static |
IsAllowedBlock(BLOCKTYPE a_BlockType) | cFireSimulator | privatestatic |
IsFuel(BLOCKTYPE a_BlockType) | cFireSimulator | static |
m_BurnStepTimeFuel | cFireSimulator | private |
m_BurnStepTimeNonfuel | cFireSimulator | private |
m_Flammability | cFireSimulator | private |
m_ReplaceFuelChance | cFireSimulator | private |
m_World | cSimulator | protected |
RemoveFuelNeighbors(cChunk *a_Chunk, Vector3i a_RelPos) | cFireSimulator | private |
Simulate(float a_Dt) | cSimulator | protectedvirtual |
SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk *a_Chunk) override | cFireSimulator | privatevirtual |
TrySpreadFire(cChunk *a_Chunk, Vector3i a_RelPos) | cFireSimulator | private |
WakeUp(cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) | cSimulator | protectedvirtual |
WakeUp(cChunk &a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) | cSimulator | protectedvirtual |
~cSimulator() | cSimulator | inlinevirtual |