Cuberite
A lightweight, fast and extensible game server for Minecraft
|
#include "../../BlockEntities/DropSpenserEntity.h"
Go to the source code of this file.
Namespaces | |
DropSpenserHandler | |
Functions | |
static void | DropSpenserHandler::ForValidSourcePositions (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback &Callback) |
static PowerLevel | DropSpenserHandler::GetPowerDeliveredToPosition (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) |
static bool | DropSpenserHandler::IsActivated (NIBBLETYPE a_Meta) |
static NIBBLETYPE | DropSpenserHandler::SetActivationState (NIBBLETYPE a_Meta, bool IsOn) |
static void | DropSpenserHandler::Update (cChunk &a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) |