Cuberite
A lightweight, fast and extensible game server for Minecraft
Namespaces | Functions
DropSpenserHandler.h File Reference
#include "../../BlockEntities/DropSpenserEntity.h"
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Namespaces

 DropSpenserHandler
 

Functions

static void DropSpenserHandler::ForValidSourcePositions (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback &Callback)
 
static PowerLevel DropSpenserHandler::GetPowerDeliveredToPosition (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked)
 
static bool DropSpenserHandler::IsActivated (NIBBLETYPE a_Meta)
 
static NIBBLETYPE DropSpenserHandler::SetActivationState (NIBBLETYPE a_Meta, bool IsOn)
 
static void DropSpenserHandler::Update (cChunk &a_Chunk, cChunk &, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power)