Cuberite
A lightweight, fast and extensible game server for Minecraft
cBlockFireHandler Member List

This is the complete list of members for cBlockFireHandler, including all inherited members.

CanBeAt(const cChunk &a_Chunk, Vector3i a_Position, NIBBLETYPE a_Meta) constcBlockHandlervirtual
CanSustainPlant(BLOCKTYPE a_Plant) constcBlockHandlerinlinevirtual
cBlockHandler(BLOCKTYPE a_BlockType)cBlockFireHandlerinline
cBlockHandler::cBlockHandler(BLOCKTYPE a_BlockType)cBlockHandlerinline
Check(cChunkInterface &ChunkInterface, cBlockPluginInterface &a_PluginInterface, Vector3i a_RelPos, cChunk &a_Chunk) constcBlockHandler
ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem *const a_Tool) const overridecBlockFireHandlerinlineprivatevirtual
DoesIgnoreBuildCollision(const cWorld &a_World, const cItem &a_HeldItem, const Vector3i a_Position, const NIBBLETYPE a_Meta, const eBlockFace a_ClickedBlockFace, const bool a_ClickedDirectly) const overridecBlockFireHandlerinlineprivatevirtual
EvaluatePortalBorder(int X, int FoundObsidianY, int Z, int MaxY, cChunkInterface &a_ChunkInterface)cBlockFireHandlerinlineprivatestatic
FindAndSetPortalFrame(int X, int Y, int Z, cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Scratch &a_Scratch)cBlockFireHandlerinlineprivatestatic
FindObsidianCeiling(int X, int Y, int Z, cChunkInterface &a_ChunkInterface, int MaxY=0)cBlockFireHandlerinlineprivatestatic
FindPortalSliceX(int X1, int X2, int Y, int Z, int MaxY, cChunkInterface &a_ChunkInterface, Scratch &a_Scratch)cBlockFireHandlerinlineprivatestatic
FindPortalSliceZ(int X, int Y, int Z1, int Z2, int MaxY, cChunkInterface &a_ChunkInterface, Scratch &a_Scratch)cBlockFireHandlerinlineprivatestatic
For(BLOCKTYPE a_BlockType)cBlockHandlerstatic
FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap=25)cBlockHandlerstatic
GetMapBaseColourID(NIBBLETYPE a_Meta) const overridecBlockFireHandlerinlineprivatevirtual
GetPlacementCollisionBox(BLOCKTYPE a_XM, BLOCKTYPE a_XP, BLOCKTYPE a_YM, BLOCKTYPE a_YP, BLOCKTYPE a_ZM, BLOCKTYPE a_ZP) constcBlockHandlervirtual
Grow(cChunk &a_Chunk, Vector3i a_RelPos, int a_NumStages=1) constcBlockHandlerinlinevirtual
IsInsideBlock(const Vector3d a_RelPosition, const NIBBLETYPE a_BlockMeta) constcBlockHandlervirtual
IsUseable(void) constcBlockHandlervirtual
m_BlockTypecBlockHandlerprotected
MetaMirrorXY(NIBBLETYPE a_Meta) constcBlockHandlerinlinevirtual
MetaMirrorXZ(NIBBLETYPE a_Meta) constcBlockHandlerinlinevirtual
MetaMirrorYZ(NIBBLETYPE a_Meta) constcBlockHandlerinlinevirtual
MetaRotateCCW(NIBBLETYPE a_Meta) constcBlockHandlerinlinevirtual
MetaRotateCW(NIBBLETYPE a_Meta) constcBlockHandlerinlinevirtual
NeighborChanged(cChunkInterface &a_ChunkInterface, Vector3i a_NeighborPos, eBlockFace a_WhichNeighbor)cBlockHandlerstatic
OnBroken(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_OldBlockType, NIBBLETYPE a_OldBlockMeta, const cEntity *a_Digger) constcBlockHandlerinlinevirtual
OnCancelRightClick(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace) constcBlockHandlerinlinevirtual
OnDigging(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, const Vector3i a_BlockPos) constcBlockHandlerinlinevirtual
OnNeighborChanged(cChunkInterface &a_ChunkInterface, Vector3i a_BlockPos, eBlockFace a_WhichNeighbor) constcBlockHandlervirtual
OnPlaced(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) const overridecBlockFireHandlerinlineprivatevirtual
OnUpdate(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cBlockPluginInterface &a_BlockPluginInterface, cChunk &a_Chunk, const Vector3i a_RelPos) constcBlockHandlervirtual
OnUse(cChunkInterface &a_ChunkInterface, cWorldInterface &a_WorldInterface, cPlayer &a_Player, const Vector3i a_BlockPos, eBlockFace a_BlockFace, const Vector3i a_CursorPos) constcBlockHandlerinlinevirtual
ToolFortuneLevel(const cItem *a_Tool)cBlockHandlerstatic
ToolHasSilkTouch(const cItem *a_Tool)cBlockHandlerstatic
~cBlockHandler()=defaultcBlockHandlerprotected