Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cItemVinesHandler, including all inherited members.
CanHarvestBlock(BLOCKTYPE a_BlockType) const | cItemHandler | virtual |
CanRepairWithRawMaterial(short a_ItemType) const | cItemHandler | virtual |
cItemHandler(int a_ItemType) | cItemHandler | inline |
CommitPlacement(cPlayer &a_Player, const cItem &a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) const override | cItemVinesHandler | inlineprivatevirtual |
dlaAttackEntity enum value | cItemHandler | |
dlaBreakBlock enum value | cItemHandler | |
dlaBreakBlockInstant enum value | cItemHandler | |
EatItem(cPlayer *a_Player, cItem *a_Item) const | cItemHandler | virtual |
eDurabilityLostAction enum name | cItemHandler | |
For(int a_ItemType) | cItemHandler | protectedstatic |
GetBlockBreakingStrength(BLOCKTYPE a_Block) const | cItemHandler | virtual |
GetDurabilityLossByAction(eDurabilityLostAction a_Action) const | cItemHandler | virtual |
GetFoodInfo(const cItem *a_Item) const | cItemHandler | virtual |
GetMaxStackSize(void) const | cItemHandler | virtual |
IsDrinkable(short a_ItemDamage) const | cItemHandler | virtual |
IsFood(void) const | cItemHandler | virtual |
IsPlaceable(void) const | cItemHandler | virtual |
m_ItemType | cItemHandler | protected |
OnDiggingBlock(cWorld *a_World, cPlayer *a_Player, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const | cItemHandler | virtual |
OnEntityAttack(cPlayer *a_Attacker, cEntity *a_AttackedEntity) const | cItemHandler | virtual |
OnFoodEaten(cWorld *a_World, cPlayer *a_Player, cItem *a_Item) const | cItemHandler | virtual |
OnItemShoot(cPlayer *, const Vector3i a_BlockPos, eBlockFace a_BlockFace) const | cItemHandler | inlinevirtual |
OnItemUse(cWorld *a_World, cPlayer *a_Player, cBlockPluginInterface &a_PluginInterface, const cItem &a_HeldItem, const Vector3i a_ClickedBlockPos, eBlockFace a_ClickedBlockFace) const | cItemHandler | virtual |
OnPlayerPlace(cPlayer &a_Player, const cItem &a_HeldItem, Vector3i a_ClickedPosition, BLOCKTYPE a_ClickedBlockType, NIBBLETYPE a_ClickedBlockMeta, eBlockFace a_ClickedBlockFace, Vector3i a_CursorPosition) const | cItemHandler | |
OnUpdate(cWorld *a_World, cPlayer *a_Player, const cItem &a_Item) const | cItemHandler | inlinevirtual |
Super typedef | cItemVinesHandler | private |
~cItemHandler()=default | cItemHandler | protected |