Cuberite
A lightweight, fast and extensible game server for Minecraft
|
This is the complete list of members for cChunkSender, including all inherited members.
BiomeMap(const cChunkDef::BiomeMap &a_BiomeMap) override | cChunkSender | protectedvirtual |
BlockEntity(cBlockEntity *a_Entity) override | cChunkSender | protectedvirtual |
cChunkSender(cWorld &a_World) | cChunkSender | |
ChunkData(const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData) override | cChunkDataCopyCollector | inlineprivatevirtual |
cIsThread(AString &&a_ThreadName) | cIsThread | |
Entity(cEntity *a_Entity) override | cChunkSender | protectedvirtual |
Entrypoint(void) | cIsThread | private |
Execute(void) override | cChunkSender | protectedvirtual |
IsCurrentThread(void) const | cIsThread | inline |
m_BiomeMap | cChunkSender | protected |
m_BlockData | cChunkDataCopyCollector | |
m_BlockEntities | cChunkSender | protected |
m_ChunkInfo | cChunkSender | protected |
m_CS | cChunkSender | protected |
m_EntityIDs | cChunkSender | protected |
m_evtQueue | cChunkSender | protected |
m_Initialisation | cIsThread | private |
m_LightData | cChunkDataCopyCollector | |
m_SendChunks | cChunkSender | protected |
m_Serializer | cChunkSender | protected |
m_ShouldTerminate | cIsThread | protected |
m_Thread | cIsThread | private |
m_ThreadName | cIsThread | private |
m_World | cChunkSender | protected |
Priority enum name | cChunkSender | |
QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cClientHandle *a_Client) | cChunkSender | |
QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, const std::vector< cClientHandle * > &a_Clients) | cChunkSender | |
SendChunk(int a_ChunkX, int a_ChunkZ, const WeakClients &a_Clients) | cChunkSender | protected |
SetThreadName() const | cIsThread | private |
Start(void) | cIsThread | |
Stop(void) | cChunkSender | |
Super typedef | cChunkSender | private |
WeakClients typedef | cChunkSender | protected |
~cChunkSender() override | cChunkSender | virtual |
~cIsThread() | cIsThread | virtual |