Cuberite
A lightweight, fast and extensible game server for Minecraft
cChunkSender Member List

This is the complete list of members for cChunkSender, including all inherited members.

BiomeMap(const cChunkDef::BiomeMap &a_BiomeMap) overridecChunkSenderprotectedvirtual
BlockEntity(cBlockEntity *a_Entity) overridecChunkSenderprotectedvirtual
cChunkSender(cWorld &a_World)cChunkSender
ChunkData(const ChunkBlockData &a_BlockData, const ChunkLightData &a_LightData) overridecChunkDataCopyCollectorinlineprivatevirtual
cIsThread(AString &&a_ThreadName)cIsThread
Entity(cEntity *a_Entity) overridecChunkSenderprotectedvirtual
Entrypoint(void)cIsThreadprivate
Execute(void) overridecChunkSenderprotectedvirtual
IsCurrentThread(void) constcIsThreadinline
m_BiomeMapcChunkSenderprotected
m_BlockDatacChunkDataCopyCollector
m_BlockEntitiescChunkSenderprotected
m_ChunkInfocChunkSenderprotected
m_CScChunkSenderprotected
m_EntityIDscChunkSenderprotected
m_evtQueuecChunkSenderprotected
m_InitialisationcIsThreadprivate
m_LightDatacChunkDataCopyCollector
m_SendChunkscChunkSenderprotected
m_SerializercChunkSenderprotected
m_ShouldTerminatecIsThreadprotected
m_ThreadcIsThreadprivate
m_ThreadNamecIsThreadprivate
m_WorldcChunkSenderprotected
Priority enum namecChunkSender
QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, cClientHandle *a_Client)cChunkSender
QueueSendChunkTo(int a_ChunkX, int a_ChunkZ, Priority a_Priority, const std::vector< cClientHandle * > &a_Clients)cChunkSender
SendChunk(int a_ChunkX, int a_ChunkZ, const WeakClients &a_Clients)cChunkSenderprotected
SetThreadName() constcIsThreadprivate
Start(void)cIsThread
Stop(void)cChunkSender
Super typedefcChunkSenderprivate
WeakClients typedefcChunkSenderprotected
~cChunkSender() overridecChunkSendervirtual
~cIsThread()cIsThreadvirtual