Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cBoundingBox, including all inherited members.
CalcLineIntersection(Vector3d a_LinePoint1, Vector3d a_LinePoint2, double &a_LineCoeff, eBlockFace &a_Face) const | cBoundingBox | |
CalcLineIntersection(Vector3d a_Min, Vector3d a_Max, Vector3d a_LinePoint1, Vector3d a_LinePoint2, double &a_LineCoeff, eBlockFace &a_Face) | cBoundingBox | static |
cBoundingBox(double a_MinX, double a_MaxX, double a_MinY, double a_MaxY, double a_MinZ, double a_MaxZ) | cBoundingBox | |
cBoundingBox(Vector3d a_Min, Vector3d a_Max) | cBoundingBox | |
cBoundingBox(Vector3d a_Pos, double a_Radius, double a_Height) | cBoundingBox | |
cBoundingBox(Vector3d a_Pos, double a_Radius, double a_Height, double a_VerticalOffset) | cBoundingBox | |
cBoundingBox(Vector3d a_Pos, double a_CubeLength) | cBoundingBox | |
DoesIntersect(const cBoundingBox &a_Other) | cBoundingBox | |
Expand(double a_ExpandX, double a_ExpandY, double a_ExpandZ) | cBoundingBox | |
GetMax(void) const | cBoundingBox | inline |
GetMaxX(void) const | cBoundingBox | inline |
GetMaxY(void) const | cBoundingBox | inline |
GetMaxZ(void) const | cBoundingBox | inline |
GetMin(void) const | cBoundingBox | inline |
GetMinX(void) const | cBoundingBox | inline |
GetMinY(void) const | cBoundingBox | inline |
GetMinZ(void) const | cBoundingBox | inline |
Intersect(const cBoundingBox &a_Other, cBoundingBox &a_Intersection) const | cBoundingBox | |
IsInside(Vector3d a_Point) | cBoundingBox | |
IsInside(double a_X, double a_Y, double a_Z) | cBoundingBox | |
IsInside(cBoundingBox &a_Other) | cBoundingBox | |
IsInside(Vector3d a_Min, Vector3d a_Max) | cBoundingBox | |
IsInside(Vector3d a_Min, Vector3d a_Max, Vector3d a_Point) | cBoundingBox | static |
IsInside(Vector3d a_Min, Vector3d a_Max, double a_X, double a_Y, double a_Z) | cBoundingBox | static |
m_Max | cBoundingBox | protected |
m_Min | cBoundingBox | protected |
Move(double a_OffX, double a_OffY, double a_OffZ) | cBoundingBox | |
Move(Vector3d a_Off) | cBoundingBox | |
Union(const cBoundingBox &a_Other) | cBoundingBox |