Cuberite
A lightweight, fast and extensible game server for Minecraft
|
This is the complete list of members for cVillageGen, including all inherited members.
cGridStructGen(int a_Seed, int a_GridSizeX, int a_GridSizeZ, int a_MaxOffsetX, int a_MaxOffsetZ, int a_MaxStructureSizeX, int a_MaxStructureSizeZ, size_t a_MaxCacheSize) | cGridStructGen | |
cGridStructGen(int a_Seed) | cGridStructGen | |
ClearCache(void) | cGridStructGen | protected |
CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override | cVillageGen | protectedvirtual |
cStructurePtr typedef | cGridStructGen | |
cStructurePtrs typedef | cGridStructGen | |
cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGen &a_BiomeGen, cTerrainHeightGen &a_HeightGen, int a_SeaLevel, const AStringVector &a_PrefabsToLoad) | cVillageGen | |
cVillagePiecePools typedef | cVillageGen | protected |
GenFinish(cChunkDesc &a_ChunkDesc) override | cGridStructGen | virtual |
GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructurePtrs &a_Structures) | cGridStructGen | protected |
m_BaseSeed | cGridStructGen | protected |
m_BiomeGen | cVillageGen | protected |
m_Cache | cGridStructGen | protected |
m_GridSizeX | cGridStructGen | protected |
m_GridSizeZ | cGridStructGen | protected |
m_HeightGen | cVillageGen | protected |
m_MaxCacheSize | cGridStructGen | protected |
m_MaxDensity | cVillageGen | protected |
m_MaxDepth | cVillageGen | protected |
m_MaxOffsetX | cGridStructGen | protected |
m_MaxOffsetZ | cGridStructGen | protected |
m_MaxSize | cVillageGen | protected |
m_MaxStructureSizeX | cGridStructGen | protected |
m_MaxStructureSizeZ | cGridStructGen | protected |
m_MinDensity | cVillageGen | protected |
m_Noise | cGridStructGen | protected |
m_Pools | cVillageGen | protected |
m_RandNoise | cVillageGen | protected |
m_Seed | cGridStructGen | protected |
SetGeneratorParams(const AStringMap &a_GeneratorParams) | cGridStructGen | |
Super typedef | cVillageGen | private |
~cFinishGen() | cFinishGen | inlinevirtual |