Cuberite
A lightweight, fast and extensible game server for Minecraft
|
This is the complete list of members for Vector3< T >, including all inherited members.
Abs() | Vector3< T > | inline |
addedX(T a_AddX) const | Vector3< T > | inline |
addedXZ(T a_AddX, T a_AddZ) const | Vector3< T > | inline |
addedY(T a_AddY) const | Vector3< T > | inline |
addedZ(T a_AddZ) const | Vector3< T > | inline |
Ceil() const | Vector3< T > | inline |
Clamp(T a_Min, T a_Max) | Vector3< T > | inline |
Cross(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
Dot(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
EPS | Vector3< T > | static |
Equals(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
EqualsEps(const Vector3< T > &a_Rhs, T a_Eps) const | Vector3< T > | inline |
Floor(void) const | Vector3< T > | inline |
HasNonZeroLength(void) const | Vector3< T > | inline |
Length(void) const | Vector3< T > | inline |
LineCoeffToXYPlane(const Vector3< T > &a_OtherEnd, T a_Z) const | Vector3< T > | inline |
LineCoeffToXZPlane(const Vector3< T > &a_OtherEnd, T a_Y) const | Vector3< T > | inline |
LineCoeffToYZPlane(const Vector3< T > &a_OtherEnd, T a_X) const | Vector3< T > | inline |
Move(T a_X, T a_Y, T a_Z) | Vector3< T > | inline |
Move(const Vector3< T > &a_Diff) | Vector3< T > | inline |
NO_INTERSECTION | Vector3< T > | static |
Normalize(void) | Vector3< T > | inline |
NormalizeCopy(void) const | Vector3< T > | inline |
NormalizeCopy(Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator!=(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator*(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator*(T a_v) const | Vector3< T > | inline |
operator*=(const Vector3< T > &a_Rhs) | Vector3< T > | inline |
operator*=(T a_v) | Vector3< T > | inline |
operator+(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator+=(const Vector3< T > &a_Rhs) | Vector3< T > | inline |
operator-(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator-(void) const | Vector3< T > | inline |
operator-=(const Vector3< T > &a_Rhs) | Vector3< T > | inline |
operator/(const Vector3< T > &a_Rhs) | Vector3< T > | inline |
operator/(T a_v) const | Vector3< T > | inline |
operator<(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator==(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
operator>(const Vector3< T > &a_Rhs) const | Vector3< T > | inline |
Set(T a_x, T a_y, T a_z) | Vector3< T > | inline |
SqrLength(void) const | Vector3< T > | inline |
TurnCCW(void) | Vector3< T > | inline |
TurnCW(void) | Vector3< T > | inline |
Vector3(void) | Vector3< T > | inline |
Vector3(T a_x, T a_y, T a_z) | Vector3< T > | inline |
Vector3(const Vector3< U > &a_Rhs) | Vector3< T > | inline |
x | Vector3< T > | |
y | Vector3< T > | |
z | Vector3< T > |