Cuberite
A lightweight, fast and extensible game server for Minecraft
Vector3< T > Member List

This is the complete list of members for Vector3< T >, including all inherited members.

Abs()Vector3< T >inline
addedX(T a_AddX) constVector3< T >inline
addedXZ(T a_AddX, T a_AddZ) constVector3< T >inline
addedY(T a_AddY) constVector3< T >inline
addedZ(T a_AddZ) constVector3< T >inline
Ceil() constVector3< T >inline
Clamp(T a_Min, T a_Max)Vector3< T >inline
Cross(const Vector3< T > &a_Rhs) constVector3< T >inline
Dot(const Vector3< T > &a_Rhs) constVector3< T >inline
EPSVector3< T >static
Equals(const Vector3< T > &a_Rhs) constVector3< T >inline
EqualsEps(const Vector3< T > &a_Rhs, T a_Eps) constVector3< T >inline
Floor(void) constVector3< T >inline
HasNonZeroLength(void) constVector3< T >inline
Length(void) constVector3< T >inline
LineCoeffToXYPlane(const Vector3< T > &a_OtherEnd, T a_Z) constVector3< T >inline
LineCoeffToXZPlane(const Vector3< T > &a_OtherEnd, T a_Y) constVector3< T >inline
LineCoeffToYZPlane(const Vector3< T > &a_OtherEnd, T a_X) constVector3< T >inline
Move(T a_X, T a_Y, T a_Z)Vector3< T >inline
Move(const Vector3< T > &a_Diff)Vector3< T >inline
NO_INTERSECTIONVector3< T >static
Normalize(void)Vector3< T >inline
NormalizeCopy(void) constVector3< T >inline
NormalizeCopy(Vector3< T > &a_Rhs) constVector3< T >inline
operator!=(const Vector3< T > &a_Rhs) constVector3< T >inline
operator*(const Vector3< T > &a_Rhs) constVector3< T >inline
operator*(T a_v) constVector3< T >inline
operator*=(const Vector3< T > &a_Rhs)Vector3< T >inline
operator*=(T a_v)Vector3< T >inline
operator+(const Vector3< T > &a_Rhs) constVector3< T >inline
operator+=(const Vector3< T > &a_Rhs)Vector3< T >inline
operator-(const Vector3< T > &a_Rhs) constVector3< T >inline
operator-(void) constVector3< T >inline
operator-=(const Vector3< T > &a_Rhs)Vector3< T >inline
operator/(const Vector3< T > &a_Rhs)Vector3< T >inline
operator/(T a_v) constVector3< T >inline
operator<(const Vector3< T > &a_Rhs) constVector3< T >inline
operator==(const Vector3< T > &a_Rhs) constVector3< T >inline
operator>(const Vector3< T > &a_Rhs) constVector3< T >inline
Set(T a_x, T a_y, T a_z)Vector3< T >inline
SqrLength(void) constVector3< T >inline
TurnCCW(void)Vector3< T >inline
TurnCW(void)Vector3< T >inline
Vector3(void)Vector3< T >inline
Vector3(T a_x, T a_y, T a_z)Vector3< T >inline
Vector3(const Vector3< U > &a_Rhs)Vector3< T >inline
xVector3< T >
yVector3< T >
zVector3< T >