Cuberite
A lightweight, fast and extensible game server for Minecraft
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Namespaces | |
PressurePlateHandler | |
Functions | |
static void | PressurePlateHandler::ForValidSourcePositions (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, ForEachSourceCallback &Callback) |
static const char * | PressurePlateHandler::GetClickOffSound (BLOCKTYPE a_BlockType) |
static const char * | PressurePlateHandler::GetClickOnSound (BLOCKTYPE a_BlockType) |
static PowerLevel | PressurePlateHandler::GetPowerDeliveredToPosition (const cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType, bool IsLinked) |
static unsigned char | PressurePlateHandler::GetPowerLevel (const cChunk &Chunk, const Vector3i Position, const BLOCKTYPE BlockType) |
static void | PressurePlateHandler::Update (cChunk &a_Chunk, cChunk &CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, const PowerLevel Power) |