Cuberite
A lightweight, fast and extensible game server for Minecraft
cServer Member List

This is the complete list of members for cServer, including all inherited members.

AuthenticateUser(int a_ClientID, AString &&a_Username, const cUUID &a_UUID, Json::Value &&a_Properties)cServer
BindBuiltInConsoleCommands(void)cServerstatic
ClientMovedToWorld(const cClientHandle *a_Client)cServer
Command(cClientHandle &a_Client, AString &a_Cmd)cServer
cRoot classcServerfriend
cServer(void)cServerprivate
cServerListenCallbacks classcServerfriend
DoesAllowMultiLogin(void)cServerinline
ExecuteConsoleCommand(const AString &a_Cmd, cCommandOutputCallback &a_Output)cServerprivate
GetCustomRedirectUrl(void)cServerinline
GetDescription(void) constcServerinline
GetFaviconData(void) constcServerinline
GetMaxPlayers(void) constcServerinline
GetNumPlayers(void) constcServerinline
GetPrivateKey(void)cServerinline
GetProxySharedSecret(void) constcServerinline
GetPublicKeyDER(void) constcServerinline
GetRegisteredForgeMods(const UInt32 a_Protocol)cServer
GetResourcePackUrl(void)cServerinline
GetServerID(void) constcServerinline
GetShutdownMessage(void) constcServerinline
InitServer(cSettingsRepositoryInterface &a_Settings, bool a_ShouldAuth)cServer
IsHardcore(void) constcServerinline
IsPlayerInQueue(const AString &a_Username)cServer
KickUser(int a_ClientID, const AString &a_Reason)cServer
m_bAllowMultiLogincServerprivate
m_bIsConnectedcServerprivate
m_bIsHardcorecServerprivate
m_ClientscServerprivate
m_ClientsToRemovecServerprivate
m_ClientViewDistancecServerprivate
m_CSClientscServerprivate
m_CSPendingCommandscServerprivate
m_CSTaskscServerprivate
m_CustomRedirectUrlcServerprivate
m_DescriptioncServerprivate
m_FaviconDatacServerprivate
m_ForgeModsByVersioncServerprivate
m_MaxPlayerscServerprivate
m_OnlyAllowBungeeCordcServerprivate
m_PendingCommandscServerprivate
m_PlayerCountcServerprivate
m_PortscServerprivate
m_PrivateKeycServerprivate
m_ProxySharedSecretcServerprivate
m_PublicKeyDERcServerprivate
m_RCONServercServerprivate
m_RequireResourcePackcServerprivate
m_ResourcePackUrlcServerprivate
m_ServerHandlescServerprivate
m_ServerIDcServerprivate
m_ShouldAllowBungeeCordcServerprivate
m_ShouldAllowMultiWorldTabCompletioncServerprivate
m_ShouldAuthenticatecServerprivate
m_ShouldLimitPlayerBlockChangescServerprivate
m_ShutdownMessagecServerprivate
m_TaskscServerprivate
m_TickThreadcServerprivate
m_UpTimecServerprivate
OnConnectionAccepted(const AString &a_RemoteIPAddress)cServerprivate
OnlyAllowBungeeCord(void) constcServerinline
PlayerCreated()cServer
PlayerDestroyed()cServer
PrepareKeys(void)cServerprivate
PrintHelp(const AStringVector &a_Split, cCommandOutputCallback &a_Output)cServer
QueueExecuteConsoleCommand(const AString &a_Cmd, cCommandOutputCallback &a_Output)cServer
RegisteredForgeMods(const UInt32 a_Protocol)cServerprivate
RegisterForgeMod(const AString &a_ModName, const AString &a_ModVersion, UInt32 a_ProtocolVersionNumber)cServer
ScheduleTask(cTickTime a_DelayTicks, std::function< void(class cServer &)> a_Task)cServer
SetMaxPlayers(size_t a_MaxPlayers)cServerinline
ShouldAllowBungeeCord(void) constcServerinline
ShouldAllowMultiWorldTabCompletion(void) constcServerinline
ShouldAuthenticate(void) constcServerinline
ShouldLimitPlayerBlockChanges(void) constcServerinline
ShouldRequireResourcePack(void)cServerinline
Shutdown(void)cServer
Start(void)cServer
Tick(float a_Dt)cServerprivate
TickClients(float a_Dt)cServerprivate
TickCommands(void)cServerprivate
TickQueuedTasks(void)cServerprivate
UnregisterForgeMod(const AString &a_ModName, UInt32 a_ProtocolVersionNumber)cServer
~cServer()cServerinlinevirtual