Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cSandSimulator, including all inherited members.
AddBlock(cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override | cSandSimulator | privatevirtual |
AdjacentOffsets | cSimulator | static |
CanContinueFallThrough(BLOCKTYPE a_BlockType) | cSandSimulator | static |
CanStartFallingThrough(BLOCKTYPE a_BlockType) | cSandSimulator | static |
cSandSimulator(cWorld &a_World, cIniFile &a_IniFile) | cSandSimulator | |
cSimulator(cWorld &a_World) | cSimulator | inline |
DoesBreakFallingThrough(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cSandSimulator | static |
DoInstantFall(cChunk *a_Chunk, int a_RelX, int a_RelY, int a_RelZ) | cSandSimulator | private |
FinishFalling(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_FallingBlockType, NIBBLETYPE a_FallingBlockMeta) | cSandSimulator | static |
GetLinkedOffsets(Vector3i Offset) | cSimulator | static |
IsAllowedBlock(BLOCKTYPE a_BlockType) | cSandSimulator | static |
IsReplacedOnRematerialization(BLOCKTYPE a_BlockType) | cSandSimulator | static |
m_IsInstantFall | cSandSimulator | private |
m_TotalBlocks | cSandSimulator | private |
m_World | cSimulator | protected |
Simulate(float a_Dt) | cSimulator | protectedvirtual |
SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk *a_Chunk) override | cSandSimulator | privatevirtual |
WakeUp(cChunk &a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) | cSimulator | protectedvirtual |
WakeUp(cChunk &a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) | cSimulator | protectedvirtual |
~cSimulator() | cSimulator | inlinevirtual |