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Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cWSSAnvil, including all inherited members.
CheckBlockEntityType(const cParsedNBT &a_NBT, int a_TagIdx, const AStringVector &a_ExpectedTypes, Vector3i a_Pos) | cWSSAnvil | protected |
ChunkLoadFailed(const cChunkCoords a_ChunkCoords, const AString &a_Reason, ContiguousByteBufferView a_ChunkDataToSave) | cWSSAnvil | protected |
cWSSAnvil(cWorld *a_World, int a_CompressionFactor) | cWSSAnvil | |
DecodeSignLine(const AString &a_Line) | cWSSAnvil | protected |
GetBlockEntityNBTPos(const cParsedNBT &a_NBT, int a_TagIdx, Vector3i &a_AbsPos) | cWSSAnvil | protected |
GetChunkData(const cChunkCoords &a_Chunk, ContiguousByteBuffer &a_Data) | cWSSAnvil | protected |
GetName() const override | cWSSAnvil | inlineprotectedvirtual |
GetSectionData(const cParsedNBT &a_NBT, int a_Tag, const AString &a_ChildName, size_t a_Length) | cWSSAnvil | protected |
LoadArrowFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadBannerFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadBatFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadBeaconFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadBedFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadBiomeMapFromNBT(cChunkDef::BiomeMap &a_BiomeMap, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadBlazeFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadBlockEntitiesFromNBT(cBlockEntities &a_BlockEntitites, const cParsedNBT &a_NBT, int a_Tag, const ChunkBlockData &a_BlockData) | cWSSAnvil | protected |
LoadBlockEntityFromNBT(const cParsedNBT &a_NBT, int a_Tag, Vector3i a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cWSSAnvil | protected |
LoadBoatFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadBrewingstandFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadCatFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadCaveSpiderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadChestFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadChickenFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadChunk(const cChunkCoords &a_Chunk) override | cWSSAnvil | protectedvirtual |
LoadChunkFromData(const cChunkCoords &a_Chunk, ContiguousByteBufferView a_Data) | cWSSAnvil | protected |
LoadChunkFromNBT(const cChunkCoords &a_Chunk, const cParsedNBT &a_NBT, ContiguousByteBufferView a_RawChunkData) | cWSSAnvil | protected |
LoadCodFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadCommandBlockFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadCowFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadCreeperFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadDispenserFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadDolphinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadDonkeyFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadDoublesListFromNBT(double *a_Doubles, int a_NumDoubles, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadDropperFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadDrownedFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEggFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadElderGuardianFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEnchantingTableFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadEnderChestFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadEnderCrystalFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEnderDragonFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEndermanFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEndermiteFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEndPortalFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadEntitiesFromNBT(cEntityList &a_Entitites, const cParsedNBT &a_NBT, int a_Tag) | cWSSAnvil | protected |
LoadEntityBaseFromNBT(cEntity &a_Entity, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEntityFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_EntityTagIdx, std::string_view a_EntityName) | cWSSAnvil | protected |
LoadEntityOwner(const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadEvokerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadExpOrbFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadFallingBlockFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadFireballFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadFireChargeFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadFloatsListFromNBT(float *a_Floats, int a_NumFloats, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadFlowerPotFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadFoxFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadFurnaceFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadGhastFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadGiantFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadGuardianFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadHangingFromNBT(cHangingEntity &a_Hanging, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadHeightMapFromNBT(cChunkDef::HeightMap &a_HeightMap, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadHoglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadHopperFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadHuskFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadIllusionerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadIronGolemFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadItemFrameFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadItemFromNBT(cItem &a_Item, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadItemGridFromNBT(cItemGrid &a_ItemGrid, const cParsedNBT &a_NBT, int a_ItemsTagIdx, int s_SlotOffset=0) | cWSSAnvil | protected |
LoadJukeboxFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadLeashKnotFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadLeashToPosition(cMonster &a_Monster, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadLlamaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMagmaCubeFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMCAFile(const cChunkCoords &a_Chunk) | cWSSAnvil | protected |
LoadMinecartCFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMinecartFFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMinecartHFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMinecartRFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMinecartTFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMobHeadFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadMobSpawnerFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadMonsterBaseFromNBT(cMonster &a_Monster, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMooshroomFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadMuleFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadNoteBlockFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadOcelotFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadOldMinecartFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPaintingFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPandaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadParrotFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPhantomFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPickupFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPigFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPiglinBruteFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPiglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPillagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadPolarBearFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadProjectileBaseFromNBT(cProjectileEntity &a_Entity, const cParsedNBT &a_NBT, int a_TagIx) | cWSSAnvil | protected |
LoadPufferfishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadRabbitFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadRavagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSalmonFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSheepFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadShulkerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSignFromNBT(const cParsedNBT &a_NBT, int a_TagIdx, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, Vector3i a_Pos) | cWSSAnvil | protected |
LoadSilverfishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSkeletonFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSkeletonHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSlimeFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSnowballFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSnowGolemFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSpiderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSplashPotionFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadSquidFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadStrayFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadStriderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadThrownEnderpearlFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadTNTFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadTraderLlamaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadTropicalFishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadTurtleFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadVexFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadVillagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadVindicatorFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadWanderingTraderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadWitchFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadWitherFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadWitherSkeletonFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadWolfFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadZoglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadZombieFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadZombieHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadZombieVillagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
LoadZombifiedPiglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) | cWSSAnvil | protected |
m_Compressor | cWSSAnvil | protected |
m_CS | cWSSAnvil | protected |
m_Extractor | cWSSAnvil | protected |
m_Files | cWSSAnvil | protected |
MCA_CHUNK_HEADER_LENGTH enum value | cWSSAnvil | protected |
MCA_HEADER_SIZE enum value | cWSSAnvil | protected |
MCA_MAX_CHUNKS enum value | cWSSAnvil | protected |
SaveChunk(const cChunkCoords &a_Chunk) override | cWSSAnvil | protectedvirtual |
SaveChunkToData(const cChunkCoords &a_Chunk) | cWSSAnvil | protected |
SetChunkData(const cChunkCoords &a_Chunk, ContiguousByteBufferView a_Data) | cWSSAnvil | protected |
Super typedef | cWSSAnvil | private |
~cWSSAnvil() override | cWSSAnvil | virtual |