Cuberite
A lightweight, fast and extensible game server for Minecraft
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This is the complete list of members for cCubicCell3D, including all inherited members.
cCubicCell3D(const cNoise &a_Noise, NOISE_DATATYPE *a_Array, int a_SizeX, int a_SizeY, int a_SizeZ, const NOISE_DATATYPE *a_FracX, const NOISE_DATATYPE *a_FracY, const NOISE_DATATYPE *a_FracZ) | cCubicCell3D | |
Generate(int a_FromX, int a_ToX, int a_FromY, int a_ToY, int a_FromZ, int a_ToZ) | cCubicCell3D | |
InitWorkRnds(int a_FloorX, int a_FloorY, int a_FloorZ) | cCubicCell3D | |
m_Array | cCubicCell3D | protected |
m_CurFloorX | cCubicCell3D | protected |
m_CurFloorY | cCubicCell3D | protected |
m_CurFloorZ | cCubicCell3D | protected |
m_FracX | cCubicCell3D | protected |
m_FracY | cCubicCell3D | protected |
m_FracZ | cCubicCell3D | protected |
m_Noise | cCubicCell3D | protected |
m_SizeX | cCubicCell3D | protected |
m_SizeY | cCubicCell3D | protected |
m_SizeZ | cCubicCell3D | protected |
m_WorkRnds | cCubicCell3D | protected |
m_Workspace1 | cCubicCell3D | protected |
m_Workspace2 | cCubicCell3D | protected |
Move(int a_NewFloorX, int a_NewFloorY, int a_NewFloorZ) | cCubicCell3D | |
Workspace typedef | cCubicCell3D | protected |