API
Functions and classes available in the Lua API
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This is the complete list of members for cWorld, including all inherited members.
CastThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
ChangeWeather(void) | cWorld | |
DigBlock(int a_X, int a_Y, int a_Z) | cWorld | |
dimEnd enum value | cWorld | |
dimNether enum value | cWorld | |
dimOverworld enum value | cWorld | |
eDimension enum name | cWorld | |
FastSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cWorld | |
FastSetBlock(const Vector3i &a_Pos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cWorld | inline |
GenerateChunk(int a_ChunkX, int a_ChunkZ) | cWorld | |
GetBiomeAt(int a_BlockX, int a_BlockZ) | cWorld | |
GetBlock(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
GetBlock(const Vector3i &a_Pos) | cWorld | inline |
GetBlockBlockLight(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
GetBlockInfo(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_Meta, NIBBLETYPE &a_SkyLight, NIBBLETYPE &a_BlockLight) | cWorld | |
GetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
GetBlockMeta(const Vector3i &a_Pos) | cWorld | inline |
GetBlockSkyLight(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
GetBlockTypeMeta(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE &a_BlockType, NIBBLETYPE &a_BlockMeta) | cWorld | |
GetClassStatic(void) | cWorld | inlinestatic |
GetDimension(void) const | cWorld | inline |
GetGameMode(void) const | cWorld | inline |
GetGeneratorQueueLength(void) | cWorld | inline |
GetHeight(int a_BlockX, int a_BlockZ) | cWorld | |
GetLightingQueueLength(void) | cWorld | inline |
GetMaxCactusHeight(void) const | cWorld | inline |
GetMaxPlayers(void) const | cWorld | inline |
GetMaxSugarcaneHeight(void) const | cWorld | inline |
GetName(void) const | cWorld | inline |
GetNumChunks() const | cWorld | |
GetNumPlayers() | cWorld | |
GetSignLines(int a_BlockX, int a_BlockY, int a_BlockZ, AString &a_Line1, AString &a_Line2, AString &a_Line3, AString &a_Line4) | cWorld | |
GetSpawnX(void) const | cWorld | inline |
GetSpawnY(void) const | cWorld | inline |
GetSpawnZ(void) const | cWorld | inline |
GetStorageLoadQueueLength(void) | cWorld | inline |
GetStorageSaveQueueLength(void) | cWorld | inline |
GetTime(void) | cWorld | inlinestatic |
GetTimeOfDay(void) const | cWorld | inline |
GetWeather(void) const | cWorld | inline |
GetWorldAge(void) const | cWorld | inline |
GrowCactus(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) | cWorld | |
GrowMelonPumpkin(int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockType) | cWorld | |
GrowRipePlant(int a_BlockX, int a_BlockY, int a_BlockZ, bool a_IsByBonemeal=false) | cWorld | |
GrowSugarcane(int a_BlockX, int a_BlockY, int a_BlockZ, int a_NumBlocksToGrow) | cWorld | |
GrowTree(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
GrowTreeByBiome(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
GrowTreeFromSapling(int a_BlockX, int a_BlockY, int a_BlockZ, char a_SaplingMeta) | cWorld | |
IsBlockDirectlyWatered(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
IsDeepSnowEnabled(void) const | cWorld | inline |
IsPVPEnabled(void) const | cWorld | inline |
QueueBlockForTick(int a_BlockX, int a_BlockY, int a_BlockZ, float a_TimeToWait) | cWorld | |
RegenerateChunk(int a_ChunkX, int a_ChunkZ) | cWorld | |
SaveAllChunks(void) | cWorld | |
SendBlockTo(int a_X, int a_Y, int a_Z, cPlayer *a_Player) | cWorld | |
SetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) | cWorld | |
SetBlockMeta(int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_MetaData) | cWorld | |
SetBlockMeta(const Vector3i &a_Pos, NIBBLETYPE a_MetaData) | cWorld | inline |
SetMaxPlayers(int iMax) | cWorld | |
SetNextBlockTick(int a_BlockX, int a_BlockY, int a_BlockZ) | cWorld | |
SetTimeOfDay(Int64 a_TimeOfDay) | cWorld | inline |
SetWeather(eWeather a_NewWeather) | cWorld | |
SetWorldTime(Int64 a_TimeOfDay) | cWorld | inline |
SpawnItemPickups(const cItems &a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_FlyAwaySpeed=1.0) | cWorld | |
SpawnItemPickups(const cItems &a_Pickups, double a_BlockX, double a_BlockY, double a_BlockZ, double a_SpeedX, double a_SpeedY, double a_SpeedZ) | cWorld | |
SpawnMob(double a_PosX, double a_PosY, double a_PosZ, int a_EntityType) | cWorld | |
UnloadUnusedChunks(void) | cWorld | |
UpdateSign(int a_X, int a_Y, int a_Z, const AString &a_Line1, const AString &a_Line2, const AString &a_Line3, const AString &a_Line4, cPlayer *a_Player=NULL) | cWorld |