API
Functions and classes available in the Lua API
cPlayer Member List

This is the complete list of members for cPlayer, including all inherited members.

AddFoodExhaustion(float a_Exhaustion)cPlayerinline
AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)cEntity
AddPosition(const Vector3d &a_AddPos)cEntityinline
AddPosX(double a_AddPosX)cEntity
AddPosY(double a_AddPosY)cEntity
AddPosZ(double a_AddPosZ)cEntity
AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeedZ)cEntity
AddSpeed(const Vector3d &a_AddSpeed)cEntityinline
AddSpeedX(double a_AddSpeedX)cEntity
AddSpeedY(double a_AddSpeedY)cEntity
AddSpeedZ(double a_AddSpeedZ)cEntity
AddToGroup(const AString &a_GroupName)cPlayer
CanUseCommand(const AString &a_Command)cPlayer
CloseWindow(bool a_CanRefuse=true)cPlayer
CloseWindowIfID(char a_WindowID, bool a_CanRefuse=true)cPlayer
Destroy(void)cEntity
eEntityType enum namecEntity
eEntityType_Entity enum valuecEntity
eEntityType_Mob enum valuecEntity
eEntityType_Pickup enum valuecEntity
eEntityType_Player enum valuecEntity
ENTITY_STATUS_DEAD enum valuecEntity
ENTITY_STATUS_EATING_ACCEPTED enum valuecEntity
ENTITY_STATUS_HURT enum valuecEntity
ENTITY_STATUS_SHEEP_EATING enum valuecEntity
ENTITY_STATUS_WOLF_SHAKING enum valuecEntity
ENTITY_STATUS_WOLF_TAMED enum valuecEntity
ENTITY_STATUS_WOLF_TAMING enum valuecEntity
etEntity enum valuecEntity
etFallingBlock enum valuecEntity
etMinecart enum valuecEntity
etMob enum valuecEntity
etMonster enum valuecEntity
etPickup enum valuecEntity
etPlayer enum valuecEntity
etTNT enum valuecEntity
Feed(short a_Food, float a_Saturation)cPlayer
GetChunkX(void) const cEntityinline
GetChunkZ(void) const cEntityinline
GetClass(void) const cEntityvirtual
GetClassStatic(void)cEntitystatic
GetClientHandle(void) const cPlayerinline
GetColor(void) const cPlayer
GetEntityType(void) const cEntityinline
GetEquippedItem(void) const cPlayerinline
GetEyeHeight()cPlayer
GetEyePosition()cPlayer
GetFoodLevel()cPlayerinline
GetFoodSaturationLevel()cPlayerinline
GetGameMode(void) const cPlayerinline
GetHeadYaw(void) const cEntityinline
GetHeight(void) const cEntityinline
GetInventory(void)cPlayerinline
GetIP()cPlayerinline
GetLastBlockActionCnt()cPlayerinline
GetLastBlockActionTime()cPlayerinline
GetLookVector(void) const cEntity
GetMass(void) const cEntityinline
GetMaxFoodLevel()cPlayerinline
GetMaxFoodSaturationLevel()cPlayerinline
GetName(void) const cPlayerinline
GetParentClass(void) const cEntityvirtual
GetPitch(void) const cEntityinline
GetPosition(void) const cEntityinline
GetPosX(void) const cEntityinline
GetPosY(void) const cEntityinline
GetPosZ(void) const cEntityinline
GetRoll(void) const cEntityinline
GetRot(void) const cEntityinline
GetRotation(void) const cEntityinline
GetSpeed(void) const cEntityinline
GetSpeedX(void) const cEntityinline
GetSpeedY(void) const cEntityinline
GetSpeedZ(void) const cEntityinline
GetStance(void) const cPlayerinline
GetUniqueID(void) const cEntityinline
GetWidth(void) const cEntityinline
GetWindow(void)cPlayerinline
GetWorld(void) const cEntityinline
HasPermission(const AString &a_Permission)cPlayer
Heal(int a_Health)cPlayer
Initialize(cWorld *a_World)cPlayervirtual
IsA(const char *a_ClassName) const cEntityvirtual
IsCrouched(void) const cEntityinlinevirtual
IsDestroyed(void) const cEntityinline
IsInGroup(const AString &a_Group)cPlayer
IsMinecart(void) const cEntityinline
IsMob(void) const cEntityinline
IsOnFire(void) const cEntityinlinevirtual
IsOnGround(void) const cPlayerinline
IsPickup(void) const cEntityinline
IsPlayer(void) const cEntityinline
IsRclking(void) const cEntityinlinevirtual
IsRiding(void) const cEntityinlinevirtual
IsSprinting(void) const cEntityinlinevirtual
IsVisible(void) const cPlayerinline
LoadPermissionsFromDisk(void)cPlayer
MAX_HEALTH enum valuecPlayer
MoveTo(const Vector3d &a_NewPos)cPlayervirtual
MoveToWorld(const char *a_WorldName)cPlayer
RemoveFromGroup(const AString &a_GroupName)cPlayer
Respawn(void)cPlayer
SendMessage(const AString &a_Message)cPlayer
SetGameMode(eGameMode a_GameMode)cPlayer
SetHeadYaw(double a_HeadYaw)cEntity
SetHeight(double a_Height)cEntity
SetLastBlockActionCnt(int)cPlayer
SetLastBlockActionTime()cPlayer
SetMass(double a_Mass)cEntity
SetName(const AString &a_Name)cPlayerinline
SetPitch(double a_Pitch)cEntity
SetPosition(double a_PosX, double a_PosY, double a_PosZ)cEntity
SetPosition(const Vector3d &a_Pos)cEntityinline
SetPosX(double a_PosX)cEntity
SetPosY(double a_PosY)cEntity
SetPosZ(double a_PosZ)cEntity
SetRoll(double a_Roll)cEntity
SetRot(const Vector3f &a_Rot)cEntity
SetRotation(double a_Rotation)cEntity
SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ)cEntity
SetSpeed(const Vector3d &a_Speed)cEntityinline
SetSpeedX(double a_SpeedX)cEntity
SetSpeedY(double a_SpeedY)cEntity
SetSpeedZ(double a_SpeedZ)cEntity
SetVisible(bool a_bVisible)cPlayer
SetWidth(double a_Width)cEntity
TossItem(bool a_bDraggingItem, char a_Amount=1, short a_CreateType=0, short a_CreateHealth=0)cPlayer