API
Functions and classes available in the Lua API
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This is the complete list of members for cInventory, including all inherited members.
AddItem(const cItem &a_ItemStack, bool a_AllowNewStacks=true) | cInventory | |
AddItems(cItems &a_ItemStackList, bool a_AllowNewStacks) | cInventory | |
Clear(void) | cInventory | |
CopyToItems(cItems &a_Items) | cInventory | |
DamageEquippedItem(short a_Amount=1) | cInventory | |
DamageItem(int a_SlotNum, short a_Amount) | cInventory | |
GetArmorGrid(void) | cInventory | inline |
GetArmorSlot(int a_ArmorSlotNum) const | cInventory | |
GetEquippedBoots(void) const | cInventory | inline |
GetEquippedChestplate(void) const | cInventory | inline |
GetEquippedHelmet(void) const | cInventory | inline |
GetEquippedItem(void) const | cInventory | |
GetEquippedLeggings(void) const | cInventory | inline |
GetEquippedSlotNum(void) | cInventory | inline |
GetHotbarGrid(void) | cInventory | inline |
GetHotbarSlot(int a_HotBarSlotNum) const | cInventory | |
GetInventoryGrid(void) | cInventory | inline |
GetInventorySlot(int a_InventorySlotNum) const | cInventory | |
GetOwner(void) | cInventory | inline |
GetSlot(int a_SlotNum) const | cInventory | |
HasItems(const cItem &a_ItemStack) | cInventory | |
HowManyCanFit(const cItem &a_ItemStack, bool a_ConsiderEmptySlots) | cInventory | |
HowManyCanFit(const cItem &a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots) | cInventory | |
HowManyItems(const cItem &a_Item) | cInventory | |
invArmorCount enum value | cInventory | |
invArmorOffset enum value | cInventory | |
invHotbarCount enum value | cInventory | |
invHotbarOffset enum value | cInventory | |
invInventoryCount enum value | cInventory | |
invInventoryOffset enum value | cInventory | |
invNumSlots enum value | cInventory | |
RemoveOneEquippedItem(void) | cInventory | |
SetArmorSlot(int a_ArmorSlotNum, const cItem &a_Item) | cInventory | |
SetEquippedSlotNum(int a_SlotNum) | cInventory | |
SetHotbarSlot(int a_HotBarSlotNum, const cItem &a_Item) | cInventory | |
SetInventorySlot(int a_InventorySlotNum, const cItem &a_Item) | cInventory | |
SetSlot(int a_SlotNum, const cItem &a_Item) | cInventory |