API
Functions and classes available in the Lua API
cInventory Member List

This is the complete list of members for cInventory, including all inherited members.

AddItem(const cItem &a_ItemStack, bool a_AllowNewStacks=true)cInventory
AddItems(cItems &a_ItemStackList, bool a_AllowNewStacks)cInventory
Clear(void)cInventory
CopyToItems(cItems &a_Items)cInventory
DamageEquippedItem(short a_Amount=1)cInventory
DamageItem(int a_SlotNum, short a_Amount)cInventory
GetArmorGrid(void)cInventoryinline
GetArmorSlot(int a_ArmorSlotNum) const cInventory
GetEquippedBoots(void) const cInventoryinline
GetEquippedChestplate(void) const cInventoryinline
GetEquippedHelmet(void) const cInventoryinline
GetEquippedItem(void) const cInventory
GetEquippedLeggings(void) const cInventoryinline
GetEquippedSlotNum(void)cInventoryinline
GetHotbarGrid(void)cInventoryinline
GetHotbarSlot(int a_HotBarSlotNum) const cInventory
GetInventoryGrid(void)cInventoryinline
GetInventorySlot(int a_InventorySlotNum) const cInventory
GetOwner(void)cInventoryinline
GetSlot(int a_SlotNum) const cInventory
HasItems(const cItem &a_ItemStack)cInventory
HowManyCanFit(const cItem &a_ItemStack, bool a_ConsiderEmptySlots)cInventory
HowManyCanFit(const cItem &a_ItemStack, int a_BeginSlotNum, int a_EndSlotNum, bool a_ConsiderEmptySlots)cInventory
HowManyItems(const cItem &a_Item)cInventory
invArmorCount enum valuecInventory
invArmorOffset enum valuecInventory
invHotbarCount enum valuecInventory
invHotbarOffset enum valuecInventory
invInventoryCount enum valuecInventory
invInventoryOffset enum valuecInventory
invNumSlots enum valuecInventory
RemoveOneEquippedItem(void)cInventory
SetArmorSlot(int a_ArmorSlotNum, const cItem &a_Item)cInventory
SetEquippedSlotNum(int a_SlotNum)cInventory
SetHotbarSlot(int a_HotBarSlotNum, const cItem &a_Item)cInventory
SetInventorySlot(int a_InventorySlotNum, const cItem &a_Item)cInventory
SetSlot(int a_SlotNum, const cItem &a_Item)cInventory